Though now that I know how to use it the game is painfuly easy hehe \ I was able to beat the AI on Suicidal before I used military starbases. But now that I do, it's simply way too easy. I think military starbases need to be seriously nerfed (or the AI used them to the same effect). I don't even bot
Daemon Jax
What size map and what difficulty? I recently played a medium sized map... so... having 3 planets was better than average in my game against 9 opponents, so I didn't really have an option to over expand. Theorycrafting, I think it's still better to grab worlds, even with a population of 1, since it's still better than the AI having them. Make them research or production worlds (whichever you have more bonuses in).
All good tips. Also, try to use starbases to your advantage -- particularly military starbases. They are very powerful, and can turn your piddly fleet of Tiny hull ships from 0/0/6 offense and 0/0/6 defense into raging 18/18/24 offense and 26/26/32 monsters for very little effort on your part (that's just too good imo). I would ignore building trade ships unless you're playing on larger than medium sized map.
This is like week 300, medium game, 9 AIs, Suicidal. Hit End turn, game crashes to CTD. My only savegame is from 2 turns earler :/ sux Debug Message: Version v1.1 BETA-1 last updated on: Fri Mar 24 19:54:46 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 3/26/2006, 09:22:59 DirectX Version: DirectX 9.0c (4.09.0000.0904)
In multiplayer I would roll over your planets so fast you wouldn't know what hit yah with low poplations like you have. Sure, just let me know how to play mulitplayer and we'll just see! Oh yeah, there's isn't any... darn... well, until then, you'll just
First game I played I set my custom race's color to dark blue. Couldn't see anything correctly, as they blended into the background. The other thing I can recommend is check your brightness/contrast settings in the game.
Send a constructor over the the starbase. Stabase modules require additional constructors.
AI still needs some love with stabases
I'd like to see the AI be able to defend their planets normally, before asking for design improvements that could be best used by a human player.
I ignore the AI's influence bases... they don't last long enough to do any harm. The first time that AI goes to war they'll be wiped out by the other AI. You'll be ok
The AI gets to cheat on the higher levels with bonsuses you don't get, and that they normally don't have.
I think trade is only efficient to bother with on the larger maps (i.e. bigger than Medium sized). On gigantic I've read of someone reported 600+ BC per turn. Heh. Nice.
In my latest game on a medium sized map I rather disregarded the pop growth changes and played away in my own merry way -- and it seriously screwed my military avdvances at one point haha! It's cool, I'll get better... I'll need to do some math, but I'll get it eventually.
I use a variation of the above tactic as well, and it's key to my success on the higher difficulty levels. You're right, it's pretty easy to manipulate the AIs with Jedi level diplomacy, but I'm not sure that it's diplomacy itself that is the problem -- it's just that it's not expensive enoough, and/or the AI is too willing to to fight an unbeatable war on your behalf. For example, early on in my last game I bribed the Drengin for a measely 2100 BC to fight 3 other AIs -- heh, one of them the
Heh, the problem with them not guarding starbases effectively is that they don't research starbase defenses until turn 200+. This is on 1.1b... and by turn 200, on a medium map, the AI is getting his a$$ handed to them by me, so it's already too late. But yeah, I gotta hand it to them... they grabbed ALL the resources in my game except for one which was right next to my base. I thought I cou
I agree with the above poster. Since you're already have high diplomacy, tech trading is the way to go. Tech trade for other techs, and BC. You'll find that you'll bankrupt the AIs pretty quickly. As far as the Drengin go... Yes, they will almost always be the first monkey wrench thrown into your plans. But, there's a couple things you can do: 1) You ALWAYS want to be the biggest baddest military in the galaxy. 2)
When I started playing I played with luck, creativity, and universilist party. I found a junkload of lucky rangers. But this was also on Normal, so I dunno.
I'm currently playing against the AI on Suicidal, medium map, 9 opponnents, and the Drengin pulled planetary invasion around at week 40. They also researched a handful of other techs on the way. I don't think the AI is cheating as Technological Capitals give the proper bonuses now. I expect the Drengin to research planetary invasion. It's what they do, so I watch for it and trade it from them for something like xeno entertainment <img src="http://images.stardock.com/gc2/T_DL/smiles
End Turn button disappearing on me after I press it. Only seems to happen when I should have finished researching a tech. It never actually goes to the next round (i.e. no quarterly report is issued), but the End Turn button is gone. Reloading a previous savegame doesn't fix it, usually. Also, when/if reloading does fix it, I lose a turn (that's an old bug though). I believe that the AI is trying to do something, but can't, so the next turn never comes. It may be limited to a partic
Odd that I can't find my own post anywhere in the forums.
Let the drengin get planetary invasion in 10 weeks for all I care. It will make me a nice profit.
End Turn button disappearing on me after I press it. Only seems to happen when I should have finished researching a tech. It never actually goes to the next round (i.e. no quarterly report is issued), but the End Turn button is gone. Reloading a previous savegame doesn't fix it.
I've notcied the above bugs as well as: End Turn button disappearing on me after I press it. Only seems to happen when I should have finished researching a tech. It never actually goes to the next round (i.e. no quarterly report is issued), but the End Turn button is gone. Reloading a previous savegame doesn't fix it, until I quit back to desktop first. This bug is the biggest one I've found, but there is a work around (kinda). EDIT: Actually, it happened agai
Odd. I thought pop didn't affect production at all.
I agree that the current espionage system is pretty weak. I just ignore it, currently.