Wolf0726

Wolf0726

Joined Member # 2425339
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i am no tech expert, but shouldn't it be possible, to use some of the cpu-time wasted while the player makes his turn to prepare AI tactics which aren't influenced by the player's actions? as far as i see, the cpu isn't used while the player interacts, and i can't imagine that the display of the UI eats it all up... i guess the AI could do lots of economy tweaking, planet building and ship development during this time, making the time in between turns shorter or rather the AI better.

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