I started a game as Magnar, named the world, and started the game. While the world was being created, I alt-tabbed out, and that back in in. My sovereign was there, but there were no icons, and no cloth map. The sovereign could move around and build cities, and the cities could construct buildings and units, but there was no map. I returned to the main menu and started another game, this time as Capitar, and the bug was reproduced, except this time the outlines
Karmuno
I got this when I was playing as Perriden. I played as Kraxis as well, and the same thing happened, except it was the right side that didn't work. It may be faction, or race, specific.
I'm having the same problem. How exactly did you get around it?
There still seem to be two different voices in this thread that haven't been reconciled by an official source. According to the Pre-Order page for the game, we will be charged and notified "when the product becomes available." By "product," is Stardock referring to the final release product, or the initial beta release? My understanding is that one pre-orders the game, plays the beta, and then finally pays for the game upon release. I don't expect to be able to cancel
I dont understand the "cutesy cuddly cartoony" design of the creatures. In one of the press conferences one of the designers said that they had a system that could make very realistic creatures, but when they went to animate them, their movements were disturbingly unrealistic. Hence the system allows cartoony characters to be made whose movements seem believable because we have nothing to compare them to. They could probably make everything realistic,
Um, I could be wrong, as I haven't had a lot of chance to play DA, but I think you can build older buildings on planets now. I seem to remember a tab on the right side somewhere. Or I could've imagined this.
This is one problem I have with the game too, the inability to threaten. Whereas it is true that you can't MAKE someone remove a starbase, a friendly warning would be nice, the same way an alien race saying something might make a player paranoid. That would make the AI seem a lot more human to me (even if it technically accomplishes nothing in game terms). Similar negotiations should be allowed for things such as one power growing too strong, and you should be able to say what you need a trib
I just got DA, and so far I have to say that I'm pleased with it. I'm playing some games on normal to get a feel for it, and I have a couple of questions: 1. Is it possible to peacefully break out of an economic/research treaty with someone (like there is with alliances)? 2. Can you get an intelligence report on an enemy ship that's in orbit (double-clicking doesn't seem to work as it does when they're in open space) 3. Just out of curiosity, is it easier to culture-f
I personally love all the Total War games. I'm not really a fan of strategy games, but they are all (including the new Medieval) near the top of my favorite games list (along with GalCiv 2). Medieval 2 adds some cool stuff (the battles definitely look cooler, and seiges, I feel, are much more fun than in previous TW games) and the AI is an improvement over previous games (although I have had instances of an ally keeping his entire army outside of a settlement I'm besieging while my forces are
And thus the metaverse tables are tipped.
Yeah, I don't like the campaign that much either. I played it, 'cause I'm a completionist. The sandbox mode is where all the features really shine. Although, I have to admit, when I first got the game, I was a little disappointed (particularly with the fact that transports take such a long time to research), it took me a few weeks to get into the rhythm. Most of it was originally my not being very good. And now I'm still not very good, but it got really fun once I figured out logistics and
The Altarian Resistance. I like the sound of that. I wouldn't be surprised if the Korath wiped out the Drengin (like arstal said, who needs two Drengin?). This would kind of suck, though. GalCiv without Drengin is hardly GalCiv at all (although the Korath are, technically, still Drengin). I hope the other civilization to be wiped out is the Yor (something about robots flying robots makes me angry) or the Korx. I don't want to see the Thalan or Torians go, they are my allies very of
I think vassals are a great idea, and I don't think I've ever seen it before. That way some diplomatic civilization can become a superpower by integrating civilizations with high quality planets. It might be a bit hard to implement, however, as a vassal that still has independence is basically a very close ally. This means that they can still revolt, have a leader assassinated, etc. The system would need a little tweaking to work properly, but it is a good idea. As for the other sug
Halo released for XBox = More sales of XBox Halo 2 released for Vista = More sales of Vista It just doesn't add up. -Nero
In my most recent game I was playing as the Torians. I had conquered the Yor and the Thalans and I was allied with the Terrans and Drath. The only remaining civilization was the Arceans. I was going for a Diplomatic Victory but I could not ally with them. Alliance was not an option under treaties. Both our attitudes were Friendly and we both had Alliances. Ultimately I ended up just researching a technology victory while all my allies watched. Has anyone else encountered something like th
Starcraft is one of my favorite games of all time (way up there with GalCiv 2, Halo, and the Red Alert games). I'm not that into Warcraft though. I guess it's something about the lack of guns. Anyway, Starcraft 2 would be amazing. I am surprised that Blizzard hasn't made one yet. I personally think it would sell very well since it has quite a large fanbase. It could be called a "cult classic" but there are too many fans. It would sell well, Blizzard! Screw WoW and come to the dark side.
I play campaign games when I don't have the time or energy to start a full-blown sandbox game. The missions typically take less time and are easier to focus on since they're typically one on one (or team on team). -Nero
A WWII game that encompasses every aspect of the war (that is, not just military/economic, but also political) would be very fun. Playing as the Germans you would be constantly trying to hide secret weapons and concentration camps. Axis and allies in a constant struggle to crack the other's code or develop the weapon that would win the war. An extremely detailed WWII grand strategy game would be very fun. <table cellpadding=8 width="95%" align=center bgcolor=#FFF394 class="mb-Body-Qu
You know what I would like? A cooler invasion screen/animation. I mean, I can't believe warfare in the 23rd century would be the American Revolution with lasers. Maybe some city combat. I can see it now. Sweet. -Nero
Ah, but you're forgetting that the rate of evolution of species or technology is exponential. That is, technology evolves faster as other technology is developed. For example, it took humans thousands of years to develop the wheel, but it took sixty years for computers that were weaker than pocket calculators taking up many rooms to develop into the personal computers we have today, all capable of working extremely fast, faster than the human brain. So it's not really that much of a step to i
Another factor that has to be considered is player skill. Specifically, a player's society's rating (or effectiveness or what have you) should be a corrolary of his expertise at playing the game. If a system is implemented that balances players who play the game a lot and players that don't, this will probably affect, to an extent, relationships of one society to another in terms of power. This could potentially lead to all societies being "equal." If the goal of the game is to create a supe
If all the chlorine in the world were to disappear, all the salt will explode! That'd be sweet. ~Nero
Sure the tides may be a threat, but not as much a threat as the ten hostile alien races whose home planets are within one-month's travel of Earth. ~Nero
Hmm, Roman Senators eh? Rome conjures images of sweeping conquest, grand battles, and magnificant cities. Senators conjure images of... well, senators. Awesome. I may be able to contribute a bit. Not sure if my schedule will allow for it, but I do have limited experience in Java and C++ (of the two, I'm more comfortable with Java). Each language has its own merits, depending on how the game will be distributed (if at all). I personally think Java is best in terms of simplicity and portabi
I lost one once. I was in a rut with the Drengins closing in on my homeworlds so I had to pump out a lot of ships at once. So I kept my treasury between -500 and 0 for a while, and then the elections came. Damn hippies. ~Nero