I've been using them in Beta 4. I upgraded from 3 to 4 after having researched them, but didn't ever find them in my build lists. Think you need to start a new game to get them to show up.
egelliott3
[Initialization] ForceTextureUpdate=0 HyperthreadEnhancement=0 ThreadedInitialLoading=0 SkipIntro=0 PreloadModels=1 Since you say it is crashing on the intro video you can set the SkipIntro value to =1 instead of =0 and that will take you straight to the "main menu" of the gam
But he is using an NVidia GForce board, not an ATI graphics card. However, he should goto the NVidia site, download the latest drivers and follow the directions for installing.
Population cap can be found on the wiki here Link . As for factors that affect influence it can be racial abilities, buildings built, trade goods, etc. There is a decent description here Link on the wiki site. I'm not sure if there is a list of things that affect influence anywhere, but you can use Galactopedia<a href="http://www.kynosar
As far as I understand it the square that you build the trade good on actually houses the manufacturing facility for the trade good. Which does make sense on how someone can obtain it by taking the planet. I'm not sure that having it disappear after construction is right based on my previous statements. Can't really have a trade good without having somewhere to produce it.
That or perhaps there are more worlds in the vicinity of Drengi than your homeworld. Therefore it has more overall population to influence.
Tried to start a Metaverse game today. I got the prompt to login to Stardock.net. Go to type in my nick and I can't because it does not accept the characters ( or ). Is there a reason for this since we can use symbols in our nicknames for Stardock? Seems that they should both observe the same rules as to which character set they will accept.
Started a game on a small galaxy grabbed a couple of planets and noticed a economic resouce right on the edge of the map. Built a constructor and sent it over. It would not move onto the resource and create a starbase. On the turn that it would actually get to the resource to build the starbase it would just sit next to it. Also, I am only about 30 turns or so in so far and have met 3 races. Terran, Torian and Altarian. Looking at the g
FYI, I just installed Beta 4 and the same bugs occur.
I have noticed that when loading a saved custom race the game "gives" me abilities that I had not selected. In the first case I saved the race after selecting everything but abilities. After clearing all of the abilities (so I had 10 points to spend) I still had a few abilities that you could not actually choose (like Loyalty + 25). I saved the race. Exited. Edited the file and dropped all of the abilities to 0. Loading that file (through new game -> choose custom race -> load) it "gave" m
Make sure you have the latest drivers for your video card. And/or post your debug.err.
If you take a look at the default races (Terrans, Yor, etc) you will notice that some have a lot of abilities that do not match up to the selectable values. A couple have a ton of abilities/modifiers. Seems that the ability point tab needs to have better validation.
Physical Memory: 502MB RAM Page File: 265MB used, 963MB available Well I find this a little strange. I'm not sure how you would have 502MB of physical memory (should be a power of 2, i.e. 512MB). This could be an indication of a problem with the memory in your machine. I'd suggest running a me
Playing Beta 3 of 1.1. Had changed my govenment to Star Republic and attacked a star base, so the council convened to vote on it. The text of the proposal read: "...going to war with the %s". For some reason the string token was being displayed instead of the name of the civ that I was attacking. (which was the Drengin if it is important.)
I know you said that Microsoft has no solution, but if you get the BSOD again try to get the error code and post it. e.g. Error: 0x000000A IRQ_NOT_LESS_THAN_OR_EQUAL_TO. This can help to locate the fault.
I noticed the "Upgrade Bug" that you mentioned. I first saw it when I finished researching the Trade tech and went to the ship designer. The "core" Transport that was provided said it could trade, but there is no visible Trade Module on the hull. As far as I could tell it is an empty Bulk Hull. Also, it was the wrong ship design. It was a Terran hull and I selected to use the Altaran designs.
I ran into this as well. Text was missing from the buttons on the opening screen as well as all of the text on the options screen and start new game screen. I first noticed this when I uninstalled the game and reinstalled it on another drive and installed the first beta patch. I tried installing the 1.0X patch thinking that it might help, but it didnt. I ended up uninstalling the game again and (although I am wary of suggesting this) went through t
I found these on the GalCiv2 Wiki ( Link ): * CHEAT - enables cheats * W - sets windowed mode * MOUSE - enables the software mouse? * FRAMERATE - displays the framerate * SCREENDATA - ? * DEBUG - enables debug mode (more output to debug.err) * QUICKSTART - starts a new game immediately * AITEST - intended to
One feature request that I have is that some techs have an additional alignment requirement that is not indicated in the utility. I think that it might be nice to see this as a prerequisite of the technology. These are signified by the nodes in the XML. Thx.
Thanks Kalin that does make a lot of sense, especially since the trade goods are unique in the galaxy. After a little more looking around it does appear that I got the bonus. I was looking in the ship building for the hull bonus, but it doesnt show there. It apparently only shows on created ships. So you can trade for them, but you don't get the physical trade good only the effect.
I looked around and couldn't see this discussed anywhere. In a current game I traded an opponent for the trade good Xinathium Hull Plating, he agreed, I hit the send button, everything is good. However, it doesnt appear that I have the good. It doesnt show on the trading screens on their side anymore, but it doesnt show on my side either (no matter whom I speak with). It is also not located on any of my planets. Is this a bug o