lankymon

lankymon

Joined Member # 2426935
0 Posts 0 Replies 73 Reputation

[quote who="Stant123" reply="7839" id="3235984"]Now to the (justifiably so) little bitches, also known as the morally sick and twisted Advent. [/quote] I know their evil - that's why I like them!! Remind me somewhat of the awesome Borg. From a lore perspective, they're also the most plausible faction IMO. TEC is a "USA gone galactic" faction much like sooo many others in SciFi. Vasari are your standard "evil" strong strange aliens. Whereas the Advent are acting mu

8,423 Replies 15,737,196 Views

With the pirates not being particularly strong at the moment, perhaps a joint solution is to code a pirate base at a set distance from each player. More pirates and everyone can level the titan this way if they should so choose.

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[quote who="Ryat" reply="7833" id="3235760"]BURN THE WITCHES! [/quote] REND THE HEATHENS!! [quote who="Ryat" reply="7834" id="3235761"]The culture is not very good in the base game. So its not very good in the mod either.[/quote] Yeah I know :) It's nothing against the mod, I think it rocks! Just a suggestion of additional techs to improve the advent playing experience.

8,423 Replies 15,737,196 Views

[quote who="Stant123" reply="7828" id="3235101"]Synergy has always been their greatest asset.[/quote] True it's helpful but Vasari weapons late game render it fairly useless - long range and shield bypass :( [quote who="Twilight_Storm" reply="7830" id="3235482"]And Strikecraft. [/quote] They are very useful. However there are so many ways to build fleets to combat strike craft hordes. Agree that the titans need more

8,423 Replies 15,737,196 Views

I have no problems with in game crashing at all. Sometimes get a mini dump on start up. This is my config and setup: Windows Vista 2GB RAM Intel Core 2 Quad 6600 2.4GHz NVidia GeForce 8500GT I run the game with all graphics set to minimum due to low PC specs currently. Game is patched to 1.04 with mod folder 1.04 containing the 1.03 DS update overwritten with the 1.04 files and associated two mini mods. If it matters, once t

8,423 Replies 15,737,196 Views

[quote who="Leuthesius" reply="7774" id="3227208"]Is there a process for getting the 1.04 to work? Mine's all no worky.[/quote] You need the standard mod installed correctly. Then un-zip the new 1.04 mod files over the others. Make sure the old and new mod files are all within the *newly created* "Mods Rebellion 1.04" folder as opposed to the old "Mods Rebellion 1.03" folder. Then just enable in the in-game mods menu.

8,423 Replies 15,737,196 Views

Hi guys, Got it all running no problems, seems stable to me! Research speed seems to be a little on the slow side now though it might just be my machine. Have yet to play as all factions so will try and see what I find! Still finding the Advent underpowered compared to the Vasari, but the 1.04 limit they brought in on superweapons makes a HUGE difference to gameplay. No more novalith spamming even with TEC loyals! Still have

8,423 Replies 15,737,196 Views

Main issues I've found having played for a few days straight are: Pirates - yeah you know about these Even though you research them, only the Advent starbase can build gunships, ews craft and have elite strikecraft. As a user no other faction lets you build on either starbase of cap ships. However, the AI still does build them ;s There are some quirks of positioning within the research trees with a few items listed in the 4th "column" saying they nee

8,423 Replies 15,737,196 Views