CommanderGizmo

CommanderGizmo

Joined Member # 2428161
0 Posts 24 Replies 574 Reputation

[quote]20 hour days make me cranky. Especially when I'm working on stuff that a vocal minority seem to be begrudging (i.e. we're doing this polish this week because we care about the game). I apologize for being a jerk. So that we're clear, I am a jerk but I'm usually better at covering it up when I've had more sleep.[/quote] -- Brad Brad, most folks around here have thanked you time and again for your hard work on the game. I know I certainly appreciate it. On the othe

13 Replies 14,127 Views

[quote]20 hour days make me cranky. Especially when I'm working on stuff that a vocal minority seem to be begrudging (i.e. we're doing this polish this week because we care about the game). I apologize for being a jerk. So that we're clear, I am a jerk but I'm usually better at covering it up when I've had more sleep.[/quote] Brad, most folks around here have thanked you time and again for your hard work on the game. I know I certainly appreciate it. On the other hand, some s

35 Replies 33,537 Views

I think I'll have to think on this for a while. I missed my sleep last night, so hopefully I make as much sense out there as I do in here. I can think of two examples that might be worth a look as to what happened under the hood. Starcraft: I still play it. I have friends that won't even touch video games anymore saying they waste too much time; but still play it. A friend of mine just bought the game and expansion again the other day because his disc was ruined and he wanted

63 Replies 43,831 Views

[quote]Buying Spies. Ok I know that the cost of spies increases with each new one you buy but here is my question. If you have about 100 spies the next one should be a little pricey but if I loose ALL my spies, when I start to rebuild will the cost have decreased?[/quote] No. That means if you use 100 spies on one civ and then attack another, the new target may be starting fresh and out produce you like crazy. Best to think that strategy through.

36 Replies 23,099 Views

While I am not going to tell you one viewpoint or another is wrong, I would like to relate an experience. While in high school, we played quite a few FPS games in the computer lab. After playing counterstrike (it just came out) for 2 periods (3 hours) straight, the bell rings and we head out. One student turns the the guy next to me and says, "It sure makes you wonder what it would be like to really kill somebody." Made me think anyway...

46 Replies 41,544 Views

With all questions, it is helpful to know what version/episode of the game you are playing. Please make sure your game has the latest patches. Tons of new content got added and lots of player requested features too. I believe you can delete a design in the shipyard screen. As I understand it, each core race has its own ship design setup. This means that when you save a ship using the Terran base ship design, it should only show up for races using the Terran base ship design.

7 Replies 8,175 Views

[quote]The tech stealing is a chance event related to your espionage level, and, IIRC, is not possible until you reach Advanced (the same level where you can view starbase stats and planet screens).[quote] Just to let you know, I have received techs several times when at medium or high levels. I've even stolen 2 in a row, one each turn (what are the odds??!). I was just playing a mission in the DA campaigns a few hours ago and can confirm this 100%. Received a tech at medium level fr

36 Replies 23,099 Views

[quote]No, they just have to hace the 'Alliances' tech as well as you. I've formed alliances with the AI when its military was WAY stronger than mine.[/quote] Hmmm. I know it has been stated that it is supposed to check those things. Perhaps there were other factors that made you a good candidate besides military? Perhaps you were using a different version of the game? [quote]So there.[/quote] Perhaps you are 13?

10 Replies 5,648 Views

I wouldn't mind being able to tear it down at some super high cost, only to build it again elsewhere. It should take a while too. So tear it down for 10,000 billion over 10-20 weeks (obviously with upgraded factories) and then build it elsewhere (perhaps take more time or cost something each consecutive time?). That would allow us to move them, but we'd have to really want to. [quote]Now, if you lose a capital to a planet takeover you cannot build one again?

12 Replies 5,039 Views

Hmmm... sugar or vinegar? Anyway, UI is incredibly difficult. Add to that thousands (it's thousands, right?) of hours spent adding in options, features, and content that the fans ask and beg for. At this point there are tons of extra features in this game and all of them are included in the UI, and many have options to go with them we asked for. SD could probably have spent all that time just designing the UI and still have folks tear it apart. I agree the UI could be a bit m

69 Replies 45,366 Views

Ok, ok. A realistic reason for you. An economic capitol is not just a building, but a massive collection of businesses that work out of a bunch of buildings that you set up and offered to these corporations to bring in major tax dollars. While as supreme ruler of the galaxy you could order them all to move, it would be an extremely expensive process and certainly not very popular. You must also consider the billions of workers that would have to loose their jobs or move to another

12 Replies 5,039 Views

Oh. Well that is good to know. I guess I'm just too careful and never got that message. Thanks for the response. I still think a big red button would be great!

5 Replies 3,881 Views

I'd like to alter the home star system of my custom races. I get bored with them all starting with Sol's layout. Anyone know how to change it? Is it Metaverse safe? Could you substitute another base race's system instead? Would that be Meta safe?

2 Replies 2,614 Views

[quote]A player might want an immense game with a very fast tech speed. If it automatically scales, you are taking that option away.[/quote] I agree with that completely. The nice thing is that such a scaling option could be added via a simple checkbox or just an 'automatic' option in with the tech speed. The checkbox would be the better choice since then the scaling could be controlled as well since it is based off of the tech speed choice.

35 Replies 33,537 Views

It seems that the only real way to make an AI that is fun to all levels of skilled players would be to make a different AI for each level. Since that is ridiculous with regard to time and money spent, the next best thing would be to balance the AI for the really good players (note that this can't be done until there ARE some really good players), and then nerf it a bit and then a bit more for each level down below that. You could then have some 'underdog' setting where the AI gets bonu

12 Replies 74,768 Views