in relation to the rally point being on a fleet; you can, just set rally point of the ship producing planet to the fleet instead of an alternate planet or asteroid.
reganomics
:SNIFF!: yea at this point my life has become a choice between 2 base urges, play a 3-6 hour game of sins after work or attempt to satiate my libido. eating comes in at close third. i dont know whether to laugh or cry.
auto-place structures toggle from on and off to, only tactical; only logistical; or all.
quick related question: whats the shortest amount of time one has taken to tech up to dark fleet? and does anyone who goes with this strat, spend any on research before dark fleet is reached?
so after looking up vasari tactics, i found out about the dark fleet tech in empire tree. OH MY GOD, how fun is that once you get it? when playing i tried to hardest to neglect my other research techs and focus in on dark fleet. almost all my planets had a phase tunnel and pretty soon i had a full fleet ALL THE TIME. i know some are looking for the nerf for this, but given that its tech 8, one would have to be pretty focused. so on to the question. do
i now have to 'defleet' the errant ship, give it orders or stop all orders and then make it rejoin the fleet.
smoking less...pssssh! shows what you know. although, frogboy, if your reading this, it played no part in the game i got obliterated by, with my team mate oogly.
Yeaarrrh me matey, i be goin to shanghai this thread. on the Barbary Coast of San Francisco the spirit of the pirate is alive and well. There be a pirate store which is also a writing workshop. and everyone breaks federal laws everyday with our downloading, sharing, bartering, trading and smoking. there will always be room in the briny for rapscallions!
no its the first frigate you get. it just hangs out and i noticed when i run the mouse over it is that it is trying to jump to another system. i just stopped all orders and he stopped trying to jump to the next planet. maybe i miss-clicked or something
in my beginning fleet, playing advent, i have noticed a single ship from said fleet over in a corner not auto attacking. its really annoying when a lone ship is doin nuthin' while its getting chewed up. does it have a previous order i have to clear or something?
offline custom ship builder (parts, a la GC deuce deuce) but in reality...
i have tried to find this on sega genesis for a while with no luck. a mod would be awesome.
fighters take out bombers and other fighters bombers take out frigates and bigger ships thats why your screwing up ur defense
no way, then we wont be able to escape!
[quote]fighters take out bombers [/quote] (and other fighters)
so the way i thought about them is as follows: fighters take out bombers bombers take out ships (ie. frigates and larger) am i wrong? cause other posts i see is that people are using fighters to combat frigates and such, they are supposed to counteract the enemies bombers that are chewing up your frigates and larger ships. there was one post titled 'gameplay mechanic issue' and the guy goes on and on about not being able defend properly while hes stocked up on fighters i
this hap[quote] LOL the AI will make you pay for waiting (its by design). 2-3 hours has been the average game for me on small maps because i like epic battles. I pretty much turtle on purpose, and wait for the AI steamroll fleets to show up. Then blammo! bye bye AI. [/quote] yeah this is when i got smashed last night, split my forces and got stuck with the AI's choke point between one planer and my colony's choke point. it just got ridiculous
so your being overrun... lots of questions: 1. does anyone have good cap ship combos that they like? (previously asked but its a good, debatable question) 2. how many cap ships total do you like to have in one fleet? 3. do you mix fighters in defense hangers and carriers/cap ships.? (balanced or specialized (ie. carriers have all fighters and hangers have all bombers or vise versa or mixed for all)) 4. are you having fun blasting people into the
that sounds like a great idea! one more option to toggle...lol. maybe i should just slow down a little and place that defense structure, cause really what else am i doin besides cycling thru the research menu and my colonies to see what i can build. :CONGRAT:
[quote] It will be really helpful if there is a button to change the order of the queues that is in fact a pretty good idea. for ex. when you have a longer list and something happens and you need some particular tech earlier, but dont want to cance
what i was trying to get at but the forum would not let me edit, my slow and steady pace keeps me from over-expanding and spreading myself too thin. when i leave a planet i have at least a hanger, and a couple turrents
i know what you mean, but, last night i played a game and at this point have gotten to a stalemate of a huge fleet coming at my heavily defended choke point planet. of course i was a while into the game at that point; however, are you building up your captured planets and asteroids for better colonies and more logistics and tactical points? i enhance my planets and asteroids 1st, even before queuing research. if your colonies are fully developed or on their way before you move on to colonize
yeah i have noticed the structures are clumped usually, which sometimes is good and sometimes not. i played a game last night with auto place on the whole time and while the logistics structures were primarily in small groups the tactical ones were placed appropriately near the clumps. but when they are placed near a phase lane that leads to one of my planets is when i get annoyed.
does any one use the auto place? what problems do anyone have with the AI doin this? i just leave it on to save time and the structures are placed near the various stations that i have built. oh and a related question, where can we see the area of affect with things like the repair hanger and the turrent and such?