WarEagle

WarEagle

Joined Member # 2432250
0 Posts 0 Replies 4,520 Reputation

Post: https://forums.galciv2.com/?ForumID=161&AID=109610 The update isn't present in the downloadarea and SDC will only give the option "show pre-relase versions" if you select an option you should know what you are doing The popup says: "...These components are very much a work-in-progress..." what else should they write? "User, are yo

8 Replies 10,803 Views

A developer who writes things like "I'll do this in the next patch" or "the patch will be released next friday" is either unexpired or stupid. Because if there is the slightiest difference from what he said and what's going to be added, he'll be accused in the board. So it's the best thing for a developer to stay away from the boards posting-button. The developer will shurely read what's written here, but he will not give a prediction. <

26 Replies 17,656 Views

Hi, at the moment the combatsystem isn't satisfying me. I cannot say why, maybe because you mostly can say who wins before the battle starts. First all A are dealing their damage to B and if he survives, he can deal some damage. What about changing this system just a little bit? I thought of reandomizing the order of the weapons and let both fire after each other. In detail this would look like this: Round 1:

0 Replies 3,609 Views

Oh, one more: Please add a button like "as jewel" or "as dummy" to the ship designer. This button should allow you to use "normal" parts like colonization-modules for free without function. Why? Because take a look on a Yor-colonization ship, does it look good? Yes. Can you rebuild such a ship? no It's only something for your eyes one additional point on the list to improve the appereance of gc2 <img src="http://images.stardock.com/

7 Replies 10,832 Views

The ship has to carry a colonization-module and some citizen. Take a look on your ships when starting the game, one is the survey-ship and the other one is a colonize-ship. Oh, and the Planet needs to have a number above 0, the 0-planets aren't colonizable.

4 Replies 6,455 Views

I tested the battle with 1.1b and 1.0X.2 and both had shown the "video". One option I forgot to unset during my first game was the "Show Full Fleet Battles Only if BOTH Sides Are Fleets " ("Flottenschlachten nur wenn BEIDE Seiten Flotten sind") the second last in the battleoption-column. But this is ok on your setup?

119 Replies 77,183 Views

In 1.1 beta the display of the movementway is a nice step, but take a look on this excample: you are fighing 2 sectors from your remaining ships, you want to know if they would reach the border in time or not. What do you have to do? a) count movementfelds by hand b) move them and after their movement take a look on the now displayed button what I whant: rightklick and then (without releasing) display the way and the distance,

7 Replies 10,832 Views

You give a more detailed, otherwise none will be able to help you, e.g. you aren't writing what kind of error. There are different kinds, like crashing, invalid serial. You should take a look on the sticky posts, there are several dealing with activation-errors.

2 Replies 3,215 Views

Hi, I've collected several things I noticed in GC2, there are different part in this "report": * improvement ideas * glitches * bugs * crashes * the online board * annomalie-ideas improvement ideas ================= * The button for ending a turn should be disabled when having a dialog open, I often press him by accident when I whant to close e.g. the colony-display

7 Replies 10,832 Views

Hmmm I wouldn't know what you missed, the only difference I made was isntalling 1.0x by hand not by sdc, but this should be the same. You could try setting the registry-key HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\GalCiv2\Language to English thats what the 1.1b-update does, then gc2 shouldn't access the German folder and run only on the English parts. But if this doesn't help <img src="http://images.stardock.com/gc2/T_DL/smiles/

119 Replies 77,183 Views

" Its already on english usa." please check the numeric notation (https://forums.galciv2.com/?ForumID=162&AID=109533) it seems sometimes windows doesn't do the same when switching the language settings. On some systems the notation isn't changed and this is the problem of galciv2 at the moment, the language itselve is meaningless.

24 Replies 17,052 Views

The German release patched to 1.0X or 1.1b will crash if you don't switch your languagesettings (or do other things like listed above). But this is a problem for the Paradox guys http://forum.paradoxplaza.com/forum/forumdisplay.php?f=304 . Activating the German release works, you'll have to register using the first serial number on your manual, then install the patch, the serial for activation can be received by going to settings->lookup serial.<b

119 Replies 77,183 Views

@Adama: 1. how do you define "does not work"? does it crash after starting or are the textures missing? 2. The serial is somhow tricky, the serial for the 1.1b is none of the two at the back of your manual, it's a third one. You have to register to sdc and then get it by going to settings->lookup serial there you get this third number and THIS works (at least for me).

119 Replies 77,183 Views

Hi, I noticed this: *DEBUG ERROR: ***Unable to find required tech Xeno Industrial Theory for TinyHull0. *** *DEBUG ERROR: ***Unable to find required tech Xeno Industrial Theory for TinyHull0. *** and after taking a look on the gc2types.xml I notices: Tech_Requirement Xeno Industrial Theory /Tech_Requirement but the tech is called: Industry ID="XenoIndustrialTheory" looks like there are some blanks whe

0 Replies 1,516 Views

Hi Lucky, don't be afraid, the translation will be improved, there are only some minor details to be clearified and at the least the release of 1.1 (the final, not the beta) will provide an improved one. But translation-discussions should be switched over to http://forum.paradoxplaza.com/forum/forumdisplay.php?f=304 because Paradox are the guys being responsible for this. Hard to know you missed this genre completely <img src

7 Replies 9,468 Views

Hi Lucky, yes, there is something on the way, you can take a look on https://forums.galciv2.com/?ForumID=162&AID=109533 and http://forum.paradoxplaza.com/forum/forumdisplay.php?f=304 paradox is already aware of the problems. Today it's monday, so their first day of work after the release, so let's give them a little while for reading all the post.

7 Replies 9,468 Views

Well, the technologytree is usefull, but it's doublesided... so you cannot put it on the wall As far as I know you'll need patch 1.0X for using the Collector Editions Things, maybe this is because of having a unpatched 1.0? I'm really shure there will be much improvements this week. -- Kein Thema, der Techbaum ist schon nett, aber doppelseitig

5 Replies 3,086 Views