Federator

Federator

Joined Member # 2432752
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One of the few Sci-Fi concepts that hasn't turned up in 4X games has been Time Travel - obviously because the mechanics of it would be an absolute nightmare in games with a linearr progression. Full on time travel would of course be incredibly difficult to implement - requiring data from the entire game and constant chopping and changing. What I'd like to propose is a 'lite' time travel idea that would make use of an autosave function. Essentially how it would work is this: when ge

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I don't think Open/Closed Borders really works in Space. The point with the CIV games is you have a limited land border that you can monitor and police with Border guards - whereas that's impractical in space because it's too big (and also possibly because of the nature of faster than light travel - ie. if it's jump based you're not going to stop at a border). So, in Space whether your borders are violated or not should really be a function of Power- if you're strong either deter or des

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Hey everyone I've been working on some custom race artwork for the past week and a bit. So far I have: - An Angry, Medium and happy diplomacy .bik animations -a small .bik animation (for the UP I believe) - A set of portraits - A set of logos - 3 Alternative portraits for possible breakaway civs -Diplomacy and small pictures for those three breakaway civs (these are just static images, but I think they can be co

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