shiva7663

shiva7663

Joined Member # 2432840
1 Posts 30 Replies 8,490 Reputation

Someone wrote a parody along those lines years ago, about a World War Two miniatures game played on a man-to-man scale. You had to have railroad train boxcars to lug around the tens of millions of individual minifigs and all the built-to-scale tabletop maps. Just be glad it wasn't a LARP game. heh.

47 Replies 35,150 Views

The Neutral information alleges that a benefit of that alignment is: "Unique technologies include additional weapons and defensive technologies". The only additional Neutral techs I know of are Neutrality Learning Center and Neutral Shipping, but those are not weapons or defensive techs. Documentation bug, unimplemented techs, or have I overlooked something?

23 Replies 13,073 Views

If you try to get money from a cash poor civ during trading, you get pop-ups after the trade window is closed that claims that the player doesn't have enough money for the trade. So, two issues: the pop-up doesn't show up where you can see it while your are trading, and the information on the pop-up is backwards.

37 Replies 14,369 Views

One thing I like to do is wait a bit to conquer some of the minor civs until we both have Economic Capitals (and give them the Trade tech for free to encourage them to build one). I'm sure there are other duplicate civ-unique goodies that you can get if you have the luxury of patience, but manufacturing and economic capitals are the most common ones that I've seen.

10 Replies 7,667 Views

I also get mouse flicker with City of Heroes, so I am currently investigating whether upgrading to the frostiest beta NVidia video driver will help with that. I just hope I don't have to turn off SLI just to get these to work properly.

3 Replies 2,940 Views

Debug Message: Version v1.7 Dark Avatar beta 4 last updated on: Wed Oct 10 16:02:13 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/12/2007, 16:27:50 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: EARL-E706D70064 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: English) System Manuf

3 Replies 2,940 Views

Well, the flicker is back after updating, I'm not hallucinating. The bad thing is, I can't go back to the previous Beta to check because apparently Auto-Archive hasn't been working for a while either: By the way, I just tried setting to use the Hardware Mouse Cursor, and that didn't help, the flicker remained.

37 Replies 14,369 Views

One thing about Mars-like planets that are close to a civ's primary is that they tend to benefit very much from the terraforming technologies. Your PC4 banking planet could easily turn into a PC16 powerhouse later in the game. A bad habit I've been trying to break myself of is force-building planetary improvements early in the game. At least in the easier difficulty levels, it's usually just not that urgent.

14 Replies 8,575 Views

No, To have a third World War, you'd have to have ended the first one, and then fought and ended a second. We are still in the middle of the first world war today. The Treaty of Versailles only led to "WWII," WWI's second phase, and that conflict's ending led to the Cold War, which precipitated the events rocking the world today... It's a never ending chain of Global Conflicts. It won't stop until the next stone age. I was going to say something along the lin

63 Replies 63,838 Views

I can see the need for some specialty All-X worlds in a civilization, but perhaps there should be some kind of benefit (maybe an approval bonus?) if you build a world as a balanced, full-service mix of improvements. About the only All-X strategy I haven't seen much mention of is All Morale (Las Vegas Vacation Worlds); of course most morale improvements are somewhat in disrepute these days.

33 Replies 21,316 Views