I'd like to see orbital cities: a new type of starbase that can accept Economic, Influence [B]and[/B] Military modules and support a population. It would be kind of like a planet with just an initial colony and starport on it, except that instead of planetary improvements, you send constructors to it to create modules. You could add a new category of module, too: habitability modules, used to increase the population cap of the orbital city, and morale modules to help keep the population happy.<b
shiva7663
I must just suck, because during my last game I regularly had to bounce between 0% and 100% production slider to keep from getting below -500 bc in the treasury.
I don't view it as cheese prevention to have circumstances where you'll not ever be able to build a Tech Capital after you've researched, traded for, or gained by conquest or spying the appropriate technology.
People who [B]want[/B] the expansion rushed out as soon as possible (Xmas holiday $$$ blah blah blah) are the kind of people who are deluded into believing that creatures with MBA or Marketing degrees actually have souls.
The main effect that adding multiplayer to GalCiv2 would have is that the forums would be sullied by multiplayer munchkins bellowing at each other in leetspeak. No thanks.
At the very least, someone needs to make a validation pass at the forum markup. That would cut compatibility problems way the heck down.
Ah, so this issue is not just a TA issue; perhaps I should discuss it on the regular bug forum. I don't have a save game from before and after the bug. I'll keep an eye out for it in the future, though.
I recently got a Jagged Edge event, and one of the planets they took was one where I was building a Tech Capital. I eventually recaptured the planet, but when I did, the place where the partially built Tech Capital was, was empty, and I had lost the ability to create a Tech Capital anywhere else. I assume the Jagged Edge canceled the improvement project, but that shouldn't take away my ability to make a new Capital. Is that a general principle in the game: if a planet with a fully or p
I wish that espionage were useful against minors. Some of the "minors" due to mega-events end up being more powerful than most "major" civs. Using agents against a minor civ with three times the player's population and production isn't "wasting" them.
One of the few games on that list I've heard of is Battlezone. Are most of these abandonware titles?
- I'm holding a candle for improvement with the Auto Explore Conga Line (where ships automatically scouting out territory would be aware of other ships' exploration efforts and act accordingly instead of choosing the same exploration path each time).
[quote]Unfortunately for me, the Terrans took issue with me nabbing Mars and Jupiter and declared war.[/quote] You think?! heh.
Super Nomad sounds pretty interesting.
[quote]God, Oblivion would so rock with multiplayer.[/quote]No, it would not.... [img]http://i5.photobucket.com/albums/y196/shiva7663/multiplayer.jpg[/img]
Does this event affect PQ0 uninhabitable planets? If so, that would be very cool.
I like Jagged Edge a lot. One time, they took a bunch of my planets and immediately became the most populous civ in the galaxy by a factor of three. They snatched a bunch of my special improvements too. In fact, I wouldn't mind if the Jagged Edge were given the behavior and capabilities of a full and aggressive major civ enemy when they pop up (that may already be the case, but then again, I play at the toddler level for the most part). It's probably my favorite mega-event.
One problem with the current version of the game is that we can't go back to one of the previous betas and wait until things become more to our liking because the archive system has been overwriting version archive files since June 2007 instead of creating new ones (as I reported in another thread).
Tyler, what political party do you prefer with this strategy?
Has anyone experimented with a "mixed" All-X strategy? I like to place the corresponding improvement to bonus tiles (except farming) and if the planet has Research bonus tiles, I go (modified) All Research on that planet, defaulting to All Industry for the others. My initial build order of tiles for my PQ11+ planets is 4 Production tiles (or equivalent if there are bonus tiles), 1 Farm (so that I can eventually default to 13 billion population) and an optional starport. Smaller planets default t
I think that Stardock would benefit from writing a tool that generates galaxies so that they can datamine the results. Generate a thousand galaxies of each size type and collect data on star counts, planetary quality and extreme planetary environment types, with special emphasis on the nine-sector area around the player's home planet and extrapolating memory usage of the generated galaxies. That would nail down exactly what is happening here.
Mr. Nasty, your effulgence of exclamatory punctuation does you no credit; although, in general, your loyalty to Stardock is not misplaced, it is irrationally expressed. That we're getting [B]no more bug fixes[/B] for six months or however long it takes to release the new expansion is a significant issue. The only thing that softens that blow is Stardock's exceptional track record of backporting fixes to benefit their entire customer base, even the ones who choose not to buy the new expansions.
If you're in a good enough position, you can use the Declare War diplomatic option as a bluff with the intent of getting a favorable Peace Treaty later on instead of actually destroying the civ right away.
In my case, the bug presents under Windows XP, so the issue is independent of Vista permissions quirks (although I suppose the devs may want to take that into account with a cross-platform solution).
When I recently manually archived 1.70d[b].001 (since it had been reported that automated archiving wasn't working), I noticed it seemed to do something (took time, hard drive light, etc.) but when I called up the list of available archives, the most recent one was of "Galactic Civilizations II Dark Avatar (Expansion Pack)_1.50.128", dated 6/7/2007. The actual file name was "Galactic Civilizations II Dark Avatar (Expansion Pack)_1.50.128_06.07.2007.sdc" but the modified date when I looked at the
This is a deal breaker for me. I'm glad I held off from updating this time.