Um...12 years of files and no back-up? That would actually be YOUR fault if you lost them, no?
Skyjack
Usually, the "zoom wheel" IS ALSO a button...have you tried to press it?
Um, what soes any of this have to do with AMD?
If you don't have Kryo's HullMod, you are really missing out.
Yeah I play at 1920 x 1200 (widescreen), and it works fine....so it DOES work. Not sure what your particular issue is, though.
Yep, Evil only LOOKS easier at first glance. I've found Neutral to be consistantly the easiest (but NOT lame-easy).
Yeah. The AI builds Starbases on PQ5's. Not only that, he builds them FIRST, so it takes like 500 weeks to build! It's silly, but not a game wrecker for me. O&A party rock.
Socially Hazordous: Thanks! People need to know to run the .bat file after upgrading GCII. This mod made it a whole new game (in a simple way). I can't imagine NOT using it EVER.
I dont think it's a bug. You are allowed to capture enemy capitals, for instance.
Best to call them "minor races" so as ot to confuse people with the whole "good / neutral / evil" thing. As to your query, prolly a MOD is what you want. Not sure if it exists yet, though.
In one of my games, I was Drengin and the first system I explored had the Dark Yor in it. We became instant buddies and trading partners. As the game progressed, I noticed their research was doing very well and I was able to buy most anything tech-wise from them. My economy was booming so I researched straight thru beam weapons and picked up nearly ALL defense tech from the Dark Yor. Soon, I went full EVIL and got the Psyonic Beam. W
I'm glad there's no multiplayer. A game should either be 99% multiplayer (like Battlefield2) or 99% singleplayer, like GalCiv2. When a game tries to be all things to all people, it never turns out good. I'm glad SD concentrated on making GC2 a GREAT SP game rathe than being a mediocre SP or MP game.
Personally, I love when poeple write, " ...so I built 3 ship's for defense..." If you don't see the problem, go play in traffic.
i like Gigantic with Loose Clusters. Thisway there are 'chokepoints' which will somewhat define the empires.
I just got it and its amazing. I'll never not use it.
There is a tech called "planetary Bombardment". That's what you are looking for.
I got it to work. I just had to start a new game!
Ok I have 1.1b beta and I can't get Hullmod to work with it. Some people seem to have it woking like SOCIALLY HAZORDOUS. Any suggestions? Thanks Guys....
MOO2 combat sucked. Turn based combat is unrealistic and guess what? Ain't gonna happen anyway.
I don't think it's gonna happen. I mean, what do you want, turn-based combat? YECHHHHH! I like it the way it is.
thanks...will try it.
This is silly. A Starbase cannot chase ships and attack them. Ever see Deep Space 9? COuld Deep Space 9 go off and chase Cardassian ships? NO. It couldn't even save Beijor (sp?) It could however, lend assistance to nearby ships. I tend to think of it that way. To compare this game to another is a waste of time. Do you want every game to be the same. Let's all have 200 Doomstars and turn-based lame combat while we're at it.
If you install the 1.1 beta, it should simply overwrite the mod. The models will still be there, but without the altered GC2Types.xml they'll not have any effect on your game. I'm still confused; i have the 1.1b beta. Will your awesome mod work with this one?
just a bump...
I've never used Kryo's hull mod but I'd like to. However, I've read it doesn't work with the current beta; 1.1. Has anyone "modded the mod" to get it to work with 1.1? Thanks