No Founders edition for this one? *sad face*
The FOO
[quote who="Frungy_Party" reply="3" id="3716082"] Quoting The FOO, reply 1 Sweet! I wanna set it to 2 and see what happens. No, you really don't. Mine was preset to 2 for whatever reason, and it was like trying to swim through cement. It was mind-numbingly slow and choppy because my syst
Sweet! I wanna set it to 2 and see what happens.
Yes please, I'm way more interested in this than the space battles mode. Also, there was some mention of needing help to code story missions in the NDA chat a while back. I'd be interested in helping with that.
I haz a sad now. :-(
Just to clarify, I meant besides the fleet battles beta test that's currently available.
Pretty sure that's Jen Taylor, who did the voice for Cortana.
Is there a separate password for the game testing branch?
Found the answer over on the Discord server. <div class="message-text" style="border: 0px; font-family: inherit; font-size: 13.12px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertica
Steam let me install the base game "Star Control: Origins" but all that's in the directory is Direct X stuff. Is that normal? I've poked around briefly on these forums and the Steam Community, but couldn't find a direct answer. All the promo material seems to imply that only Melee is in beta testing now. Are lifetime founders supposed to have the base game alpha/beta?
Having both those issues. With survey ships and pirates and one particular anomaly that pops up a message box saying I need a survey module so I get a stack of survey ships parked on it.
I've have the same "waiting" bug in two different games now. Black holes provide anti-matter that you can mine and a navigational obstacle.
Keys should be in your Stardock account. Try going to https://store.stardock.com/myaccount/products
I just submitted a bug report about this, but after spending the 120ish turns to build the Galactic Guide the game will instantly crash without creating crash dumps. I'm fairly certain I'd built it before in other games so I'm not sure what is different this time around.
ADT is currently UTC -3, but UTC -4 when it's not Daylight Savings idiocy. Mostly available evenings and weekends.
Seems like all the mods I've tried cause Sins to crash since the 1.11 update. :-(
Is there a changelog for this new build? Thanks,