AeonLilith

AeonLilith

Joined Member # 2433598
0 Posts 2 Replies 84 Reputation

I think when you get down to it, the problem is no longer that borg are not going to be in the mod, but rather that... We are the Borg. You will be assimilated. We will add you technological, and modding data to our own... Woah,....*shakes head vigoriously* sorry, kinda blanked out there for a second. Anyways...carry on the good work guys...

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Ok first off let me apologize for bringing the borg issue back up. I posted early in the morning having only looked at the first page of this thread not even realizing how long the issue has been discussed to death. I just had what i thought was a good idea and wanted to share. I personally don't care if they get in, so dev's, if you hate the idea of Borg in your game, OK. Having said that, to respond to the Annatar11, they don't need a reason to be in the game. They're borg. While

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I for one am very excited about the prospect of finally having a Star Trek game that doesn't suck (come on guys, most of the rest was crap, though i myself did enjoy playing starfleet command and modding armada 1 and 2). On that note i had a thought on how to make the Borg viable candidates without ruining the game balance. First, (with the exception of constructors and refinery ships) use ONLY cannon ships. This would restrict the Borg to: Scout Ship (episode with Hugh) In

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Simple question: is i possible to create a mod in which all ships earn experience and level up? I always liked the expernece mechanic for Civ, C&C, and now this. I just can't see a reason to deny the smaller ships exp bonuses. If doable the second question is can the white flash that accompanies leveling be removed from these smaller craft as it would only be annoying.

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i see only one problem with this idea, being an avid freespace fan myself, and that is that a point was made in-game that the shivans never colonized worlds (likely because there appeared to have evolved in a zero or near zero-g enviroment). Though this is simply an objection in the flavor department, i also would have exactly no problem with ignoring this fact and letting them colonize worlds to fit the sins motif. If anyone has a better idea of a workaround, i'm all ears.

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Just in case something i wrote was misinterpereted, I do not think capital ships are underwhelming...I happen to think their power level and leveling system is virtually bang on. I expect certain individual ships t operform better in certain areas than others...i was just noting my observations, and wondering if anyone else saw the same thing. The real suggesting there was that they fix the siege capitals. If a seige cruiser can lob missiles about 1/3 of the way across a grav

1,040 Replies 558,944 Views

One thing i'd like to know, either through additional readme, or ingame info is what the different weapon types do and armor do. I mean, according to the manual, there are different types of armor that affect different weapon types. From what little i can gather, phase missiles are the only ones that function exactly as expected, dealing some of their damage to the hull directly. But how does that interact with shield mitigation. Armor also seems more effective versus auto-cannons an

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