Is it metaverse compatible?
Jamccull
Is there a way to use the functional graphics as just jewelry? Like the default colony ships 2 colony modules.
I've been confused (and/or ignorant) about scoring since this game came out. I can play what seems like the best I can do on huge masochistic. I build farms on almost every planet, tax at 65+ with 95% approval, great economy, build a good military and win with it. People are getting 4-6 times my scores of 75k. Maybe 30% I could image, or even double, but 350k+? I have no idea how I could get 4 times the score I'm getting. I need to do something different and/or better but I have no idea
I mean Arceans
I can no longer find the Areans as an opponent. Did I delete them somehow or were they replaced by that chick?
When I play a non-custom race I get to spend points. When I play another race the first race I played retains the points I spent. If I never touch them does the AI spend those points ramdomely every time or are they just weaker if you've never spent thier points for them?
Do embassies only effect the planet they are on? If so are they absolutely worthless on a planet in the middle of your influence? (They only have an effect on the edge?)
I played a custom race in the new expansion and the race graphic isn't of the custom race, it's a broken link. Anyway to fix/avoid this?
So, this whole time I've been trying to keep at least 12B people on my tech and manufacturing worlds. I could stay at 6B and use farm/happy tiles for factories/labs and be much better off?
Higher population effects income (taxes) but does it make a difference for research and industry? Or are they based on just the number of factories/research centers?
Do they really do anything?
What I want is a way to design just hulls with jewelry. Then every game have just the hulls to choose from. Maybe I'm doing something wrong but when I design a whole ship maybe 1% of the time will I use that ship again in another game. When I need a ship odds are I won't have the excact same techs as before. It's annoying me to have 50 different designs pop up every game that I don't, and probably never will want. I went to the directory (fo
1. Does building say Xanthum hull plating trade good add more HP's to ships already built or just ships built after? Same with military mining. 2. I redistributed my points on Terrans (the race I play). Did I screw up the racial defaults? Can I default the Terrans if I did? 3. Social production. I heard that a planet will "waste" money on social unlike military if it building nothing. IE if I have 30 planets and 1 planet is upgrad
I would hope it's on some sort of linear scale, not just a few break points.
Frogboy and co. have definatly put something in the AI to make it vindictive and spiteful when surrendering... I've seen the vindictiveness. When I am about to whipe someone out they surrender not to me but to whom ever will cause me the most grief. So why did they all surrender to the aggressi
Version 1.0x.1 //Huge galaxy Masochistic 7 oppenents I'm doing the best I'd ever done on this setting. Holding my own. All powers about equal with maybe 2 races a little behind and the Yor a little ahead. About 4 years in I think I might be able to pull this off. The weakest AI decides to surrender to the Yor (not sure why really, didn't look that bad). I'm like, OK, wow, going to be tough now. Next turn, the what was 2nd to last
You mean this whole time I could turn off spending after I reach advance and I will still get the random stolen tech?
Does changing the numbers of stars, anomoly frequency, planets and such do anything to scoring? For that matter does the galaxy size matter directly? Other than maybe just never being able to get a high enough enonomy/population/other with the limited space.
What can and can't you do in order to invalidate a Metaverse game? I assume if you mess with the game mechanics and/or use cheats it won't work. But what about all these new ship designs like on the library link. Will some work and others not? It appears that some are just graphics and some "do" things such as custom planets. I wouldn't want to go through a 15 year game and have it not upload.
I built some transports. I right clicked on an enemy planet. It just sits there in orbit. I built another did same thing. That one accually invaded the planet. I built about 4 more, sent to various planets and they just sit there in orbit. I cannot figure out why the ONE ship landed the troops and the others won't. Just right clicking on the enemy planet should do it, right? This is why I'm frustrated. Now the question's: 1. What