This has all worked very well thanks - but I must say I find fleets clumsy It woul be very nice if each fleet was colour coded in the ship list, so you could see at a glance which ships were in which fleet and which ships were not in a fleet And then if the tactical fleet markers showed the same colours you could tell instantly what you had where. I find myself looking for the sentinals fleet when I need it, after another a new batch of homing mines appears etc The mec
stu
Is it possible to make the phase lines more distinct? I haven't found a method in Galaxy Forge or via searches I use a fairly low level of brigthness on my monitor and the lines can be hard to see
Brilliant - thanks very much Even if the defensive range is about the same as the LRMs it should still be possible to roll up a clump of them from one end of their line, with all your firepower hitting just some of theirs. I will be trying this method out in my test game. Interesting to hear that scouts aren't too clever either - I've been more worried by 20 or 30 LRMs and 10 defense ships imploding themselves on the defensive line but I must look closer at mine clearing too.<
Once the enemy fleet has been bashed, if you leave your LRMs and defense fighters to AI control then they rush the defences and get battered. And given LRMs have a long attack range that seems unnecessary. But I have struggled to get the LRMs to take out the defense platforms from a distance. I group them into a fleet, and stop them from moving forward past a safe seeming distance using fleet orders. However they are about as likely to shoot at an extractor as a defense platform.
I can't find any way to discover precisely what a enemy ship is made up of, either in the combat viewer or the spy reports I can see what techs they have (in the spy reports, I have tech trading off), but don't seem to be able to find precisely what they are using in the ships I am shooting down. Is it there somewhere ? Thanks Stu
I liked your reply G.W. - I had added this to the "ideas for a update" area, but I like your approach I would like two improvements : a) the colony governor given extra options to allow you to exclude upgrades based on captured technology or an option to upgrade/not upgrade that appears after you capture tech b) a direct route (keyboard short cut or button on the screen) to get straight to the Civ. Manager Colonies screen. Its useful but 2 levels
I would like two improvements : a) the colony governor given an extra options to allow you to exclude upgrades based on captured technology or an option to upgrade/not upgrade that appears after you capture tech b) a direct route (keyboard short cut or button on the screen) to get straight to the Civ. Manager Colonies screen. Its useful but 2 levels deep via the current interface
If you have made the call to leave your industry at basic factory or factory level, but capture more advanced tech, then all your worlds start to upgrade. Your cash flow goes very, very negative, and whats worse ship production comes to a halt. Whats the easiest way to deal with it ? I have thought of manually deleting every upgrade on every world, but thats a lot of work. Is there a better way to get rid of them ? Cheers Stu