[quote who="Tasunke" reply="14" id="3263054"] Quoting NaytchSG, reply 12Now if golems could get extra trait slots for extra production cost, they could be pretty neat. to OP for the lol! heh, do you mean by exactly adding extra arms for extra weapons? I feel like adding Overpower may be a more elegant boost, but certainly a cool idea [/quote] Ooohh... like Naga Queens from HOMM3 with no co
NaytchSG
Now if golems could get extra trait slots for extra production cost, they could be pretty neat. [e digicons]k1[/e] to OP for the lol!
Unless I click my units out of my city onto the road that leads to it, they move onto regular terrain, use up all of their movement points and then autopath onto the road next turn. I can manually select them from the city list and start them on the road, but if I just try to right click remotely from the city, they always depart onto regular terrain.
If an enemy is particularly ...
Thanks, Zubaz and SD crew for all of your hard work. ===zip===> [e digicons]:beer:[/e] I just slid you a frosty one down the rail! (Trolls live under bridges and can't afford beer, so I thought I'd take care of it.)
Oh, good. thx
I had Karavox become my vassal last night when he had one city remaining. But all of the other times in my previous three games the leader of the faction had set torch to their cities and retired from the world.
Still shows us as allies, maybe a math error in the turn counter?
Seen on two different heroes with Call Uteran ability: "Summon a %d level Cave Bear" Should the " %d "be a level from the code or is it just a typo? Stay safe... and sane... [e digicons]:D[/e]
Now: " + 10 Experience bonus % " Should be "+10% Experience bonus"
Can we please have defeated heroes/sovs drop a piece of loot? It could even be rationalized as that individual's "parole"(an item); or ransom (for gildar drop if the hero has no items) for freedom. That is just fun. Can we also have an artifact akin to the magic collar that lets us steal a hero during a battle. Or an item that lets us steal a random item from an enemy sov/champ?
Oh,jeez, I figured it was like the ogre hurl boulder ability. I didn't realize it was a spell. D'oh! [e digicons]X|[/e]
I noticed that the Noblewoman in the weak escort quest was at the front in a battle against wolves. Then in the battle against the bandits, she was thankfully absent.
He's a good hero, should he start with a warg mount?
"... curve and arc ..." rather than arch
After stage 2 of quest: "Return and tell the tale."
I got a nice pike, instead. Seen in other instance in .991.
Saw earlier bug fix in changelog and my Sov's Stun ability worked as it should in the same battle.
Thanks for the pointer to the smaller miniDL, Kris! And nice work on the patch Team SD!
I had a city spot at the head of a river diagonal to the river tile and didn't get the river buildings, the pier or dock are first level, right?
I wondered about that, I actually skipped using my sov with the Ignys bow last night to avoid the possibility of friendly fire during one battle...
If one of my units is webbed and the other is one space away, why would the spider move to be in range of both units' melee attacks? It is to the spider's benefit to take on one enemy at a time. A very crafty spider would web one and beguile the other and then move to put both enemy units adjacent to each other. Also in nature, a venomous creature generally strikes and withdraws for a time (kites !?!?) until it's prey is dead. A 3 or 4 mov
Could still read it by sliding it towards the side of the unit window, but this needs to pop to the front of the unit display.
I like to take uneducated and no metal armor and then pick 4 positive traits. Only two show up on the screens mentioned above.
" There is a Knights of Asok in your ZOC, click on it to see if you can use it." Please remind players of these locations as they move up the tech tree, they sometimes get absorbed by cities and are hard to track down. Thanks.