NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

[quote who="Tasunke" reply="14" id="3263054"] Quoting NaytchSG, reply 12Now if golems could get extra trait slots for extra production cost, they could be pretty neat. to OP for the lol! heh, do you mean by exactly adding extra arms for extra weapons? I feel like adding Overpower may be a more elegant boost, but certainly a cool idea [/quote] Ooohh... like Naga Queens from HOMM3 with no co

26 Replies 92,617 Views

Unless I click my units out of my city onto the road that leads to it, they move onto regular terrain, use up all of their movement points and then autopath onto the road next turn. I can manually select them from the city list and start them on the road, but if I just try to right click remotely from the city, they always depart onto regular terrain.

0 Replies 688 Views

Thanks, Zubaz and SD crew for all of your hard work. ===zip===> [e digicons]:beer:[/e] I just slid you a frosty one down the rail! (Trolls live under bridges and can't afford beer, so I thought I'd take care of it.)

40 Replies 51,236 Views

Can we please have defeated heroes/sovs drop a piece of loot? It could even be rationalized as that individual's "parole"(an item); or ransom (for gildar drop if the hero has no items) for freedom. That is just fun. Can we also have an artifact akin to the magic collar that lets us steal a hero during a battle. Or an item that lets us steal a random item from an enemy sov/champ?

14 Replies 13,747 Views

If one of my units is webbed and the other is one space away, why would the spider move to be in range of both units' melee attacks? It is to the spider's benefit to take on one enemy at a time. A very crafty spider would web one and beguile the other and then move to put both enemy units adjacent to each other. Also in nature, a venomous creature generally strikes and withdraws for a time (kites !?!?) until it's prey is dead. A 3 or 4 mov

5 Replies 3,773 Views