NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

[quote who="Jim Winsor" reply="10" id="3281598"]I would eliminate it, and replace it with Governors getting +X exp a turn in a city due to their profession.[/quote] I agree. Rename it the Governor's Mansion and let it give +1 xp to troops and non-governor class heroes and + 2 for governor heroes. And let it be built in every city (or maybe up to 3? to represent provinces?). But I agree with everybody who said they build it for the discount her

34 Replies 24,369 Views

tl;dr Bodies lie broken and scattered on the field of battle, but the stony grinder of mountains lies defeated. I send his head to my largest Town to boost Gildar and Growth. A troop of bruised and bloodied cavalry render salutes and a ragged cheer as their Captain points out a roughly squarish hole at the base of the nearest peak. Two wagons wide, it must be the lair of Torax. Surely an Elemental Lord would have accumulated unique magical artifacts of great

7 Replies 7,573 Views

I started a new game with the mod on, and of course I have 3 earth shards, and only one life shard. But I like how laying on of hands works. I am now saving up my mana to tune up (Triage... heh, I do that in real life, actually :) ) some heroes who bravely faced Torax to weaken him for a second stack including my sov. I was thinking the Holy City spell could actually cost an earth and life shard as I seem to recall destroying a shard is used in other

169 Replies 443,938 Views

Spell suggestions, don't know if all are possible in the game code. Mana cost and level as you see fit. Righteous Anger: The unit gains the ability to counterattack for the duration of combat. Bound for Glory: The hero is impervious to physical damage for the combat but permanently dies at the end. Can only be cast on a hero. (Lose some influence as well and 2 points of faction prestige perhaps?) </p

169 Replies 443,938 Views

In my current game I had occasion to both manually fight and auto-resolve battles vs. Juggernauts armed with guillotine axes. Manually resolved: the end-result for my army was um... sub-optimal [e digicons]x_x[/e] a 6 unit army consisting of Naddi Arena and 5 spear units slaughtered. Auto-resolved I lost one 3-man spear unit w/o damage to any one else. The Jugs are brutal with splash, maul, and axe backswing (gotta Dodge twice in a row [e digicons]8C[

0 Replies 1,155 Views

I have seen this too but thought it was just mouseover offset weirdness like when your unit moves adjacent to the tile you thought you were aiming for. I was able to just randomly move the mouse over the city tiles until it showed a city label.

5 Replies 2,594 Views

True, Parrotmath, but Marvin has a point when the battle is just beginning and it would be better for the webber to immobilize a nearby melee unit. It would also be nice if the AI would then not place a unit adjacent to a webbed unit while attacking a non-webbed unit if possible. Why would you subject your unit to an unnecessary attack? Same thing with beguiling missile weapon troops/heroes/sovs...

3 Replies 2,267 Views

[quote who="NanakoAC" reply="6" id="3279265"] Quoting Grizzyloins, reply 3 do the mods download directly to the game or must one still do different cr*p for each mod to work? and THIS, ladies and gentlemen, are why mod communities are inherently relegated to the sidelines. people are stupid. and lazy. [/quote] Or busy... or not very tech-savvy [e digicons]:|[/e] . It can be daunting for

27 Replies 26,244 Views

[quote who="Trojasmic" reply="12" id="3277954"] The problem with throwing knives is what I've been saying since EWOM days, but nobody at Stardock will listen. Their range is off by 1. It should be 4 and not 3. Here's why. In their current form, you have to get close enough to throw them that your opponent can melee attack you the next round. That is messed up. The point of the knives should be 1 little free attack before your opponent gets

16 Replies 11,797 Views

[quote who="Humility" reply="6" id="3277725"] humm, I don't recall sword get 2 counterattack at war college level, it's only gave you one counterattack unless you playing athe (red faction with those wine drinking flag) do had that sword gave you 2 but normal race, don't get those....[/quote] Sorry, I should have been more clear. I was suggesting a change to the current mechanic where I can run up and whack low-init militia and other AI troops for free (no count

16 Replies 11,797 Views

Could a knife throwing unit move one more space after using the throw knife ability? You could move forward to land a blow or retire behind a defending unit? Sorta like the axe throwing pre-melee attack thing from MOM? A lot of the weapons and the warfare techs need to be adjusted, IMO. I would like basic types of all weapons to be available from the start and increase in quality and unlock new unit traits as you go further up the warfare tree. All uni

16 Replies 11,797 Views

I frequently get asked for help ( I guess I have that kind of face, [e digicons]O:)[/e] ) from Sovs in trouble with another faction they are at war with. So we go to the trading screen and the easiest thing for me to do is throw them a tribute treaty. Then they give me some arrogant babble about me showing respect when I am bailing their sorry asses out. Wha... what?!?!? So arrogant talk aside, do I get some benefit for my generosity? &nb

1 Replies 2,837 Views

I agree about the reduction in initiative... or they slow the enemy advance like the Hobble skill for 1-2 turns? They duck for a turn behind their shields and then peek over them to check for more missiles? (to give a rationale for the ability)... I would rather they confer a negative trait on the opposing unit than more damage, but if you do scale it with group size that would be OK.

16 Replies 11,797 Views