Bangui

Bangui

Joined Member # 2437478
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>>Hey Guys, I beleive I've found a problem. It seems that after the UP resolution to up the minimum contructor to 5pc/week is passed all my constructors are limited to 5pc/week. I have constructor designs with 4xWarp5 engines but only their first move is the full 29pc/week. After that they're limited to 7pc/week. When a constructor is first created, the Moves Left display shows "29/7", after I move the constructor towards its destination the movement displays "0/

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The differences in the calculation of time to complete may be the result of rounding. Fractions being rounded for display, but being retained in the production queue calculation would explain the differences I've seen . 3.55 weekly production and 3.75 cost remaining would show 1 week remaining to complete in the display. The following week .2 cost still needs to be done. So 1 week remaining appears for two weeks in a row.

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This also happens with colony ships. They can arrive and leave at full speed the same turn. There is a related issue with the creation of fleets. Move a few ships on to a ship which has not moved that turn or has remaining movement. The entire new fleet can move the remaining distance. Fleet movement should be limited to the lowest movement remaining on any one of the ships in the fleet the turn it's created.

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This happened several times in a game I just finished. There was a lot of combat and I was sending ships to a planet for repair. Never saw more than +1 extra hp. Higher value appeared in all displays.

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