TheLaywer

TheLaywer

Joined Member # 2439539
0 Posts 2 Replies 6,066 Reputation

[quote]Is there any chance this could be taken further, beyond a simple constant rotation? Components that could oscillate (in the manner of pistons) would be a great addition, ...[/quote] You can already do that. [link="http://rapidshare.de/files/37956692/piston.zip.html"]Here is a template[/link] with a part moving back and forth. (sorry for the rapidshare link ;( ) The simple rotating parts provide a LOT of new optinons.

36 Replies 25,528 Views

There should be no movement bug in 1.8d but it had another bug that caused a crash while creating new games. Those bugs seem to be fixed in 1.8f which is availabe [link="https://forums.galciv2.com/?forumid=274&aid=167594"]here[/link].

2 Replies 3,275 Views

A new update for DA is avaible on SDC. I guess it is supposed to fix the crashing savegames bug. It does not seem to work with old saves. A list of changes should be up soon. EDIT: [link="https://forums.galciv2.com/?aid=167153#comments"]Here[/link] it is. Thanks Stardock! I wonder how they do that in between the TA betas. Frogboy must have "tied the developers to their desks".

7 Replies 6,671 Views

[quote]So is it supposed to work this way for the Korx?[/quote] Yes, and it works the same way for any other race. [quote]"As far as I know, you have to lose 2 ships on the same route to have it cancel in most cases."[/quote] The trade route (meaning: the mini freighter) has to be attacked and defeated twice before the route is canceled. If you have the privateer, the mini freighters will become invincible.

12 Replies 8,429 Views

Posting images Since the betas the remaing movement points aren't updated in realtime. I always have to click the selected ship or fleet again to see how many moves it has left. Is that only me or do you all get that?

36 Replies 63,163 Views

This is a debug.err from a game with messed up textures for explosions and waypoints. Debug Message: Version v1.7 Dark Avatar beta 3 last updated on: Thu Oct 4 10:53:31 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/5/2007, 11:34:37 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ******* Operating System: Windows XP Professional (5.1, Build 26

35 Replies 54,673 Views

Time: 2/4/2007, 12:33:41 That debug is from february. The latest should be in in the C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar folder.

23 Replies 12,545 Views

I just tried to do this but I am completely at a loss. I opend the mainwnd.dxpack with DX Builder but i cannot select the glare alone only the whole main console. That is as far as i got even with reading most of the developers guide...

34 Replies 25,002 Views

I had the same problem. here is the email i got. it kinda worked. i can submit new games, but not the one where the error occured first. email: Try manually updating the serial number. Do this by going to Stardock Central, Tools > Register Products. In that menu use the tabs on the left side to select the category then in the main window please set the software name. Copy and paste the serial number in the box and hit update to update your serial number in

4 Replies 3,159 Views

You can only pick your alignment when you just researched Xeno Ethics. BTW.: In the Battle of Gods scenarion in DA you don't have the new techs (like Power Plants and the colonization techs) at the start.

1 Replies 2,661 Views