Not sure if this is a "stupid AI" thing or just a strategy it employs that I disagree with: Sacrificing engines on a ship to add more weapons. I'd say it's more a strategy that you don't agree with. It's something I'll pull when engine sizes are significant enough to REALLY cost me in weapons and defenses... the additional firepower makes a difference. In the situation you mention, though, it IS an obvious handicap, and the AI should have moved tho
Starstriker1
Yep, thats another area where the AI ignores alliances. Having a super organizer in the game always brings tons of chaos in. The AIs aren't very savvy with the political aspect.
I'd have to say that the place the AIs seem weakest is in their war declarations, where they tend to be ill prepared to end the war fast or pick a fight with an opponent they can't realistically destroy. In fact, the only AIs I've seen pull off effective military manuevers are the Yor and Arceans (though I've heard that the Korath are pretty good at following their fleets with spore ships). The Arceans concentrate their fleets well, and the Yor are the only ones I've seen pull a sneak
From what I understand, GalCiv2 originally retailed by itself, but because Stardock doesn't have the power at retail to have both the original game AND an expansion on the shelves, they started shipping out a version that contained both the original and expansion. If you wanted DA stand alone, you had to order online.
Forgetting the hardcore gamers? Practically anyone who owned a gamecube was a hardcore Nintendo fan. They have a rabid following, and they take advantage of that! Mario Galaxy, Twilight Princess, Metroid... these are the games they're making for the hardcore crowd. It's not being forgotten.
I'd expect so. Whenever I set up one of these trade conduits with the Arceans, I end up providing them with something like 50% to 80% of their income. When another civ is that vital for your survival, you tend not to foul relations with them!
Ye gods, you'd think that people would have gotten over the name of the thing already! MY BRAIN, YOU ARE MURDERING IT!
Kryo's got it right. The lack of third party games is caused by the fact that it's success came out of nowhere... I'm expecting my system to see much more use next year. Hell, the end of this one, with the blockbuster games coming out, will probably see much of my time wasted in front of the thing. In between playing Halo 3 obsessively, that is. So many games, so little time. But I can say this: the controller is sure as hell no gimmick, at least, not when the game utilize it t
It mostly comes out when there are people over, since it is an incredible party system, but the fact of the matter is that I just haven't been playing many games. The 360 stays silent, too. I suspect that I'll be picking it up again once more games come out for it, since the only really engaging single player game I have for it is Twilight Princess (awesome game, by the way, though it appears that my zeal to follow the main storyline to the detriment of the side quests shortened the play time co
At this point in the game's life (and maybe even after the initial release) the manual doesn't have complete and total accuracy, especially for small details...
I was under the impression that trade modules affected ANY trade route that has an end on one of your planets, and that it affected both partners.
What I find odd, though, is that I've never seen the AI pull an influence attack on me. On other civs, sure (those damn Thalans are like a freaking VIRUS) but I've never been in danger of many of my planets flipping...
@ Dystopic: You know, if the trade bases are getting too expensive to build, just gift some of them to your trade partner! You recieve the benefits regardless, if I remember correctly. Someone correct me if I'm wrong, though. @ gallagher118: I think the fact that I was USING such a strategy quite effectively on a very big map is proof to the contrary. The output scales with the size of the map quite nicely, actually, since the trade routes get longer. It does get harde
@ Dystopic: Aye, it's not tough to layer them. In my game, I've got each starbase sitting at the very edge of the influence of the next in line, effectively ensuring that every freighter is getting a %120 bonus or more at all times. It can get pretty absurd! @ Iztok: Painful, with tech trading off (which I'm regretting since it makes it really tough to ally the Arceans). Since the AI difficulty isn't randomized at all, every civ is at Gifted.
Its not, actually, but thats irrelevant. You can always have a single ship floating around... logistics is ONLY for putting a limit on how big a FLEET may get.
@ Iztok: First off, I don't use the galactic privateer as a matter of preference. It feels a little cheesy to me... and the AIs don't deal with it well at all. I'd personally prefer it if it merely added a certain amount of offense/defense to any ship with a trade module... I'd feel better using it then. Until then, my personal preference is not to use that achievement. And the trade starbases are central to this strategy... given a single layer of them along the trade route (i
Hmm. Come to think of it, jumping hull sizes might be a bit too much of a dominant strategy, since these new hulls almost invariably fill all the roles that the smaller ones used to. Sure, they're more expensive, but they're a more efficient use of your money anyways! Now, just tossing ideas out here as ways to make all types viable at all times: *Ship range could scale up as ships got bigger. Probably does this already, but it should be more dramatic! Tiny hulls aren't going to the
I have had FANTASTIC success using the Korx and establishing all available trade routes from a single planet in my empire to a single planet in another empire. The trade route becomes very easy to defend and VERY easy to max out with economic starbases... using cheap (if slow) constructors, a rally point, and placing starbases at regular intervals in order to make every parsec of the trade route boosted is the key to making this really effective. In my current game, I'm playing on a sp
If you have another race's research treaty, you get a bonus of 10% of their current research output (at no penalty to them) and a similar effect from the economic treaty. It fluctates as their spending and income does. Typically, these treaties are good for either getting relations up or as a huge bargaining chip in a negotiation... the AIs will part with a great deal in order to get one of these, though the current draconian tech trading scheme means the deal is a little one sided in their favo
The minor races seriously need to get an update, since they keep doing stuff that just doesn't make sense for them...
A ship will never go below 1 move, no matter how many speed reduction modules you cover it with.
Heh... you're looking for the wrong one, sir! Grab Stardock Central and patch your game from here. This one here is for an OLD patch... a beta of the Dark Avatar 1.6 patch that is the current version. You can grab the final version of that patch off of Stardock Central. Its a handy piece of software, and it'll keep DA updated for you... as well as allowing you to participate in beta build of the patches, if you so please!
DA lets you customize opponents. Just tweak their personality settings to make them less militaristic. Some races are just naturally warmongers.
I think that, yes, the speed reduction modules will have an effect, but I'm not sure if it's guaranteed to work quite like that... the values may not stack. One possibility is that it'll take either the speed that the starbases give the ship (outside Yor space) or the speed of 3... whichever is lower. I THINK that's how it works, but I could be quite wrong.
@ Galen: I find that two more extreme strategies I'll use is to either rush up the hull tree early, and have correspondingly powerful single ships but low individual component techs, or I'll completely ignore the expensive hull tech line and go right for the heavy weapons that will allow my heavy fighters to rip through bigger ships. Maybe the hull techs are a bit too cheap to allow the latter strategy to really flourish, but it's sure satisfying to roll over the universe with either te