For me? Definitly the new terror stars and fleet support modules. The amount of new wartime strategies that will enable will be fantastic, and I wholly support anything that adds more depth to ship design. I can't wait to be messing about with carrier esque support ships, or fighters that vastly increase the combat effectiveness of everything they're fleeted with. The unique techs are next in line.
Starstriker1
Isn't that resolution merely a means to stop sneak attacks? I believe that it only forces your ships out of their territory when you attack them, not that it stops you from making war once hostilities have already started.
Well, the next patch is supposed to have anomalies that spawn back in, so I suspect that survey modules will become very useful indeed.
It would be nice if the minimap icons and map colours used the trim colour as well to help make the distinction clear.
I'd personally love to see a campaign that revolved around selective expansion and shrinking of the current playing field. For instance, the first "mission" could be a small map that's played in a relatively sandbox way, with some sort of mission objective being central to progression (claim x planets, defeat x enemy in this sector, etc). Once it's done, the map extends in a new direction, a new objective is given, and the story is furthered. The campaigns would probably be made shorter by this,
The difficulty level does correlate with the intelligence settings for the AIs, but as shown by DethAdder the AI intelligence levels use a different naming scheme. All the difficulty levels before Tough are in some way handicapped. They lose advanced scripts and get severe economic penalties. Once you get to Tough, they are playing with no handicaps relative to you and with all their settings maxed. After that, they get stats bonuses to economy, production, research, etc. After Tough, t
A fairly small interface request: instead of the mouse wheel zooming in and out on the center of the screen, could it be instead handled like Supreme Commander where the zoom was made on the mouse location? It was a really intuitive way to move around the map, as you'd zoom all the way out, point at what you wanted to see, and immediately zoom in on it, no scrolling required.
Good aligned players are generally more well liked by other Good and Neutral civs. Evil civilisations usually end up going it alone. In Dark Avatar, as well, the Altarians get a super ability that forces all civs with the same alignment to defend them when the Altarians are attacked, so alignment can be very important in that regard. The Xeno ethics tech gives unique bonuses to different alignments, but good definitly gets the short end of the stick. It can still be a great deal of fun
I'd really hate to see it delay TA into next year. I'd love for even simple logging information to be made available, but I doubt it'll make an appearance...
For me? Hell yes, I would buy expansion packs, if they kept being as incredibly awesome as Twilight is sounding! I say, the more radical the enhancements, the better! If the strategic depth of the game isn't improved significantly, it's really not worth my money. A UP that isn't a complete waste of space and precious oxygen? I'd pay for that! A revamped economic system? Sign me up! More ship components? Better invasions? Hell yeah! And since I have no doubt the AI will become ever more
Yeah, there are two of those. One enforces a one turn waiting period before hostilities start, and another forces your ships out of their influence. The former makes sneak attacks less effective, but in no way diminishes the advantages gained by having your forces deployed before the war begins. The second changes things up a bit more, since your forces can only be deployed outside their territory, but it doesn't have the waiting period! You can still attack on the first turn though, wh
I don't know. The Altarians and Thalans have a pretty decent setup. Could be just luck of the draw. @ Mystikmind: The AI doesn't have any indication of which player is the human, so they don't treat you differently.
There's really no reason to declare war via the diplomacy screen in GC2. A sneak attack doesn't suffer any penalties, and you gain a substantial strategic advantage, allowing you to take down substantially more powerful opponents. Why the AI never bothers to declare war with a bullet instead of a message is beyond me.
Heh. Good plan, but next time, goad THEM into starting the war, so that your allies will have to declare war in turn!
In Dark Avatar, declaring war is a diplomatic option. However, why you'd ever want to use it is beyond me. There's no penalty for declaring war with weapons barrage, and you can often cripple or destroy your opponent within a few turns when you use a surprise attack. Just be aware: the AI may declare war preemptively if it sees your transports hanging around. Be sure that you have you aren't caught off guard by that. Of course, you may WANT to bait them into war as such, if you don't wa
Alternately, get the torians to make peace and then provoke them into attacking you again. The Arceans would then be obligated to help out, since Alliances are basically just a combination non-aggression/mutual defense agreement
While I have no doubt that it's a substantial challenge for the AI to deal with sensors properly (and, presumably, anything that counters those sensors). Without knowing how the architecture of the AI is set up we really have no position to judge how difficult or easy it might be to deal with sensor coverage. Besides, the AI needs to learn to use sensors better anyways, since that's a significant flaw in its war waging. After that, stealth techs are a logical progression... in its simpl
In reality, stealth aircraft do that. In GC2, it would be more accurate if, upon initiation of space combat, those weapons bays pop open, the weapons pop out, and it's battle on. Then, if the stealth ship successfully wins the skirmish, the weapons would retract back in, the bays would close, and the ship would become semi-transparent again. Why make that part of a stealth hull? Animated components like that would be just plain AWESOME. I'd love to have
@PeskyFly I agree that a stealth enabled ship that gets attacked shouldn't be getting a first strike bonus. I was referring to instances where they initiate an attack, which would almost by definition be a surprise attack. Outside that, I'd be against a stealth ship getting additional bonuses in combat. Over long ranges, you'd be basically relying on distance to keep your ships hidden. Once you reach combat ranges of around 1000km or less, you'd be far too close to be effective
This thread is loaded with irony. All it took were two short sentences from eirikr2, and things started getting stupid. Bleh.
I'd do it a little differently. Instead of having a class of "cloaking devices" that you can put on your ships, make it a line of techs for stealth technologies and electroninc warfare. Initial devices would be simple sensor jammers and such, while the more powerful instances would be outright cloaking devices (or perhaps even devices which shift a ship into an alternate dimension!) Every component that this technology yields will becomes steadily more powerful. +1 stealth would allow a
"Why do religious threads always cause such heated arguments?" ...BECAUSE THEY INVOLVE RELIGION! Heh. Seriously, if there's one subject where people are willing to toss rational thought and respect to the side, it's in defending their worldview, whatever their faith (or lack of faith). That's not to say that rationale debate isn't possible, merely that it is unlikely. <img src="http://i
The short answer is probably "whenever it's profitable to do so". Stardock has done countless polls and such in response to the vocal minority that's asking for multiplayer, and only a small segment of the player base is interested. The way I've seen the numbers thrown around, the price of adding multiplayer is substantial, and would come at the cost of many other features that would improve the single player game. Not to mention the fact that many mechanics simply don't translate to mu
The interview mentions that v2.0 will be out BEFORE the expansion. Was that a mistake (and you were instead referring to 1.7) or will we indeed be seeing two patches before the expansion comes out?
I think this is pretty similar to the ideas for "protectorate" states that have been floated around before, in many different forms. In that regard, I'd personally like to be able to surrender sovereignty piecemeal, as a diplomatic option. For example: *Political sovereignty: when you cede this to another race, they get to call all the shots militarily. Additionally, you can't start (or end) wars, enter into treaties, or other such things without the permission of the dominant