Starstriker1

Starstriker1

Joined Member # 2444307
0 Posts 14 Replies 10,250 Reputation

HUH. I'll keep that in mind... with a speed ability bonus, the lack of engines would be very quickly offset by how much cheaper the ships would be. I'm trying that next time!

54 Replies 28,395 Views

Actually, the Canadian, American, EU and many other country's flags are in the stock flag files, though they aren't STRICT representations of the source material. The good ol' maple leaf, for instance, is in the center of a red and white CIRCLE instead of a red and white triangle.

17 Replies 20,424 Views

Yeah. I can't count the number of times that people on the other side of the map have declared war on me. Distance should definitly be a factor in their decisions... I'm perfectly justified in thumbing my nose at the Drengin when they ask for tribute from the other side of the galaxy, even when they're more powerful. By the time they GET to me, the attack ships will be completely obsolete, even IF they have the range to get there. Likewise, If I'm on the opposite side of the map and the AI is gi

21 Replies 14,931 Views

I've thought about that myself, and it would probably best NOT be completely reset at the end of a war. The AI needs to keep in mind the relative tactical skills of the different players... the Arceans, for instance, are considerably nastier than their military rating would suggest thanks to the first strike ability and their superior fleet management. This kind of effectiveness has a tendency to carry over between wars.

21 Replies 14,931 Views

To declare war in Dread Lords, you need to either attack the civ in question with a ship or tell ANOTHER race that you'll declare war on them. In the expansion, there is a declare war diplomatic option.

9 Replies 6,134 Views

There are a lot of different strategies for this, and you should give them all a fair shake. What you're doing isn't wrong by any stretch of the imagination though. A few points: 1) You are absolutely correctn in loading up the colony ships as far as they can go. You have 8000 people on your home planet (or, at least, you do in Dark Avatar), so it's not much of a dent in their population, and it'll mean your colonies will populate FAR faster. More people means more taxes. 2) Buy

26 Replies 14,133 Views

Isn't it the Snathi who tend to be most intelligent in their use of their military/invasions? I played a game once where a minor managed to carve out a small empire of its own, but I don't remember which one did it. Can the base AI profile used in a minor race be changed?

5 Replies 5,731 Views

The only area denial system that would work is a weapons system of some kind, mounted on a mobile hull. Whether it is mined or not is beside the point... putting stuff into space is too expensive (a blank tiny hull takes about 50 billion credits!) to use any kind of solution like a minefield... you'd be better off just using some kind of local space station or ship. A tiny hull needs to be shielded from solar radiation

33 Replies 20,441 Views

On the flip side, jangerel, the difference in the difficulty of building the ships would be phenomenal, and would be reflected in the cost. Tiny ships could basically be built on the planet and then shipped off into orbit all at once, whereas a heavy fighter or, worse yet, any of the capital ships would probably need to be constructed in orbit, with a significant cost being seen in ferrying the necessary components off the planet. We don't really see the ship cost reflect this... a same generati

54 Replies 28,395 Views

The only area denial system that would work is a weapons system of some kind, mounted on a mobile hull. Whether it is mined or not is beside the point... putting stuff into space is too expensive (a blank tiny hull takes about 50 billion credits!) to use any kind of solution like a minefield... you'd be better off just using some kind of local space station or ship. That said, there's potential in really high tech (or drastic) solutions. Detonating a low quality (PQ 0) planet could resu

33 Replies 20,441 Views

I'll second (or is it third at this point? Eighty sixth?) this motion. A way to stick a race in an "independant, but not really" position would be excellent. Making them ask permission to start a war, and having the ability to basically demand whatever you want in the trade screen would be the focus. This is an option for those who wish to survive, and are quite willing to do it on their knees. It'd be even nicer if the dominant race could set limits on the military strength (as a perce

14 Replies 14,764 Views

@ Angelon If you're only using the tinies in range of a starbase, cheap out on the weapons and armour. A single mass driver and the bulky yet CHEAP armour you get when you research starship defenses will do just fine, as the starbase is what will be giving you the vast majority of your attack and defense anyways. Also, why use a tiny hull for that purpose? At that point in the game, a large or huge hulled trader would be absolutely brutal for an enemy to attack, since doing so

54 Replies 28,395 Views

In my experience, it screws with any situation where the defense is off type and the weapon values are high. If you play a game where the tech stays fairly low, you probably won't notice it too much.

95 Replies 59,094 Views

Treat it like you're getting a free hyperdrive on every ship, and anything added on top is simply kicking it up a notch. A good reason to build a ship wtihout an engine is that the DA engines take up a lot of space, and so faster ships take a corresponding hit in attack potential. Other people take the hit (and complain about the AI not doing the same) but until late game I can't justify the loss in power easily.

73 Replies 33,980 Views

They've got one fantastic use: military starbases. A fleet of tiny ships with 1 attack, 1 defense (to keep it cheap, use the bulky armour from starship defenses and mass drivers) isn't much on it's own, but since the military starbase bonus applies to each ship individually, the fleet can become absurdly powerful. It gets even better if you stick a more conventional medium hulled ship into the fleet, which will act as a meat shield for the tiny hulls as they do the majority of the damage (so lon

54 Replies 28,395 Views

I was talking in a strict "how believable is this" sense. Fact is, space does NOT lend itself to minefields of any description, as it's just too damn large and the targets too damn small.

33 Replies 20,441 Views