Eclipse

Eclipse

Joined Member # 2444310
0 Posts 10 Replies 564 Reputation

I do the same as stonewall, not working for me in game...very irritating! Edit: I didnt use or activate Metaverse yet, just have been playing normal campain...

15 Replies 13,844 Views

Cheats are not working...I use them to spawn minor races during my campain.I thought this had something to do with the mod i was playing B5.So i reinstalled the game..tried with 1.31 and 1.4x, but only cheat key that works is ctrl+B.It just restarts the map..all others are not working! I posted this in other thread...but just figured this is a bug...well i havent played game since 1.2 update, so if it isnt bug, i can assume that cheats have been taken out of the game...plz can someone c

143 Replies 84,308 Views

I like and agree to the most thing you mentioned, especially about diplomacy AI and such...Firm "realistic" AI, rest is moddable hopefully... But other stuff is just as moddable, ships etc...

24 Replies 17,152 Views

I have reinstalled game twice now..tried with 1.31 and 1.4x but cant enable cheats.Nope, no way...i first thought it has to do with mod i installed, but it doesnt work in the game either.I use cheats to spawn minor races only! Maybe cheats are tabu, but dont be shy if you have experienced same problem...please tell, or tru and see if you have same "problem"...

15 Replies 13,844 Views

Nice screens...Shadow vessels look so cool...poor Drakh, their former masters turned on them Edit: Just to say once more and ask if anyone experienced similiar problem as I did...why doesnt custom race get colony module.Its very annoying...i reinstalled the game, reinstalled the mod and i still get same problems over and over again, custom race, dreadlords hull modell, no colony module.I

169 Replies 111,541 Views

I started with Centauri...you have to go to shipyard...find cargo hull, than to modules and build it.But Its odd thant it doesnt show up with custom race!There seem no way to research it either! It is possible that this is problem with new update...as only races that dont get colony module are Vorlons and Shadows. Awsome starting planets, but still they seem underpowered during my short game..maybe they need to start with slightly more tech and having more precursors artifacts

169 Replies 111,541 Views

I just use cheats to spawn minor races as much as map can support!Makes it all so much fun, and than some money wich I ofcourse give all to minors..so they can develop...I kind of feel sorrry for little buggers, If there was an option I would create something called Ligue of non allied worlds for the minors, in B5 mod.Same thing majors have, but just for minors...

74 Replies 28,847 Views

Yes a new traveling medothods beside those already mentioned are needed...hmmmmm, would make Babylon 5 more realistic if one could create gates and larger ships open hyperspace or something like that...

12 Replies 9,330 Views

Sounds good...downloading.Cant wait for DA, for all new features in a same game.CA could learn much from Stardocks from that part of view.Also one of my greatest hopes is initiall colony rush "timebreak" and different atmosphere etc...game will variate much more...have high hopes, maybe one of new races will be methane breather Keep on great work!

24 Replies 61,030 Views

Pretty much, the end result has to be s99_Large_19.x or similar (the modguide has more details on naming). You need a 3d modelling program that can open the model you find with an exporter that saves the file in the directx format (*.x). So far I think the most success has been had with 3ds Max and the Panda exporter. Coplann's modding example is a very good tutorial on im

169 Replies 111,541 Views

Ok I have an idea for the mod...if galciv2 engine would support it.Maybe it has been mentioned before, as its not new. Instead of shields, why not add something like bio armor?Its very expensive and powerfull...at start only Vorlon, Shadows and First ones would have it.Other have to go hard way to reasearch...it would be ok against both massdrivers,rockets, but very good against laser tech... Hmmm...shields would still have to be ingame, as Abbai have them...its just a thought,

169 Replies 111,541 Views

We SHOULD have a border, but the creators already said that Galciv 3 will have borders. It would be awsome to have it on GalCiv 2, but you would have to change the game code considerably to make it happen, lets just say that it can not be modded in. Than I guess its wait for galciv3 and that feature, along with tactical combat.

12 Replies 9,330 Views

I like micromenagment as long as its optional and isnt ABSOLUTLY nescessery part...I like strategy games with little RP aspect.Like having gouvernors on those planets, with traits and such...it would affect your worlds for better or worse...(maybe i am playing too much RTW )

8 Replies 9,757 Views

Yeah...my hopes for Galciv3 is Tactical combat, similar system like in RTW.Turnbased map...but in case of combat you are transported to battle map where it all happens in RTS ahhh, sweet!You should still have opportunity for autoresolve or pause the battle..etc etc...

12 Replies 12,446 Views

It does make sense what OP suggest and G.W. Swicord... LOL made think of Diplomacy screen: "We are Korath, its matter of time before we completly annhilate your species as we did with countless other, we shall cleanse galaxy of filth, that are all other sentient beings exept Korath.In meanwhile we require trade agreement with your goverment to build up and support our military might...nice doing buisness with you!"

8 Replies 4,605 Views

@Kryo-The "Borders" on the map just denote where your influence is the domnant one. The only areas you actually own are your planets themselves. Hmmm...ok, I understand that,but I think galciv2 should introduce concept of border to the game.Its like...nations that own a coast, coastline consider parts of sea as theirs, not just land, right? <

12 Replies 9,330 Views