Kassad

Kassad

Joined Member # 2444440
2 Posts 3 Replies 9,130 Reputation

Has there been discussion about having fleet combat based on an initiative roll. For example, a random number from 1 through 6 is generated. The highest roll fires first. Modifieres to the roll could weight the outcome (e.g. attacker receives +1, always wins ties, etc...). If there has been discussion, please forward the link. Thanks, -Kassad

9 Replies 9,372 Views

1.10[b4].018 --- While in metaverse, game locks up after a bunch of turns (e.g. 31), even with autosave turned off. The lockup is in the turn processing and does not freeze my laptop. I can manually save and exit. Turn processing is generally a few seconds. This does not occur in regular, non-metaverse. Debug Message: Version v1.1 BETA 4B last updated on: Thu Apr 20 15:53:54 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 4/21/2

350 Replies 164,149 Views

Using last Friday's beta, and in large and huge games, tech research is still too quick towards the end of the game. Unless I am mistaken, tech research difficulty (e.g. slow) is linear. I would like to see it changed to an exponential calculation or having a special modifier that balances the total number of usabe planet tiles vs. research cost. Thanks

0 Replies 2,062 Views

The new game launches fine, but there is no sphere of influence on the first turn thus my ships are not able to move. I am using today's new build.

0 Replies 1,883 Views