tchchrs

tchchrs

Joined Member # 2444902
2 Posts 2 Replies 413 Reputation

We need more information about how the large empire penalty works. I am playing the insane map. I have 250% from artifacts, +1 Virtual World, +25% virtual world, +20% Populist Party, +50% Noble, +9 for staiudm and +3 for capital and I still am at a approval of 37% Needs more common sense of how it works and if you are playing insane needs to be less of a penalty for having a large empire Chris

16 Replies 14,344 Views

I am playing Beta 4 patch 2 opt in. I have been playing for a long time. I am up at Mod 13 on Titans. All of a sudden the shipyard menu changed. Most of the ships show Mod 0, there are no transports on the list and when I scroll to the bottom of the ship menu all the ships are gone and scrolling back up leaves one ship down at the bottom with only 1/2 the print showing. Chris

2 Replies 5,114 Views

I am having similiar issues with Windows 8.1 It starts the game and them dies as it creates the game. I have included the debug.err report Debug Message: Version v2.01 Dark Avatar last updated on: Mon Nov 24 16:26:43 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/1/2014, 21:28:24 DirectX Version: DirectX 11 Ma

21 Replies 109,327 Views

Can anyone tell me how range works? Is is range from a friendly planet, or starbase? What would cause the range to decrease in the game if I have the same planets and starbases and all of a sudden battleships that were in range are now out of range? Thanks Chris

2 Replies 11,038 Views

I have invaded several planets and after a period of time it seems that the planet returns to the opponents control. Is there something that can prevent this? Also when a battle takes place it would be nice if there was something to let you know where the battle took place since I have several enemies come from out of sensor range and kill my shipyards without me know where it was Thanks Chris<

5 Replies 14,771 Views