With any sort of luck, the devs will update the datalinks with a detailed explanation of where the money goes.
quixotecoyote
Ok I think you're right about that. But there's one thing i don't understand. Why is full research funding mutually exclusive with full military or social production? I can understand military and social having a tradeoff because they're using the same factories, but if I have the funding why can't I run both my factories and my labs to full capacity?
^ That's a great idea. You should post it as a suggestion.
Correct me if I make a mistake here. It starts off with a tax (or trade routes). My citzens are taxed a certain amount based on my tax slider, times any planetary economy modifers. Then I allocate how much goes into production, and how much into reserves to pay for mantainance and whatnot. That which goes into production I can allocate between millitary production, social production, and research.<
bumped, because I want to know the answer
bump, because I can't find my post without going to 'my posts'
I'm thinking about buying the game, but I have an old second hand hard drive (rest of the parts are pretty new) and I need to know how much space it takes up, both the download file and the uncompressed space. It doesn't say on the minimum requirements, and I can't seem to locate the search function for the forum.
I remember playing the demo awhile ago and really liking it. One thing that grated on me was the yearly vote every december. There were 4 options, and votes got spread out to make wierd choices, such as 2 races voting to heavily restrict starbase modules, 1 voting on no restrictions, and another for barely any with the decision going to heavy restricions. Has this aspect of the game been improved/fixed? I remember reading thread about i