Valadar

Valadar

Joined Member # 2447570
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So if i make a map of say the default 25,000 with a default 100 star radius it will scale to size depending on how many players (home planets) i create and will still allow me to place 100+ stars? I mostly just want to make sure the spacing is right so i dont have to readjust everything due to having to resize star radius / map sizes

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Does anyone have set info on how different settings effect these statistics in game? I have a map with star size of 500 and the default 25000 for galaxy size with like 150 planets but it still show listed in small map size in game. How can i ensure im making a "Huge" map, i.e. does anyone know what the different cut off points are for one size to the next. Also, i have used the in game editor to adjust phase lane lengths, if you set it too high, it will take like 5 minutes real time t

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Marioflag, Well, I wouldnt call it cheesy, just needs tweaking. In my post i mentioned how i build 2-4 research buildings and thats it. Im talking tiles empire wide, not per planet, on regular plain jane tiles even. I never upgrade them unless i manage to trade the tech, but still my research is WAY low. For me it improves my game experience (fun) for me because I dont have to build but a few research centers and thats it so i can build other stuff instead. I love having all the techs

29 Replies 12,142 Views

Mistralok, just a quick rebutal.. -Scouts are great. They find habitable planets, but more importantly, they find anomilies, which give a gamelong bonus. Later in the game, they are less important *Disagree, my colony ships pull double duty for me, they explore to find new worlds, then colonize them when they find them. why do i need a scout to go look, radio back the location to my base world and THEN i send the colony ship out just in time to find another civ just to

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Frogboy, yeah i thought it was so odd too, but sure enought, factory on a 700% research tile my last game, and memory does seem to recall a few other times with the current beta as well. My comment about the ships in orbit thing was mainly referring to the enemy not coming to meet me if there is no threat of transport, or limited at least, but you have a huge fleet moving in, ESPECIALLY without orbital fleet defense. I really hope the final build could check to see if they see a fleet coming in

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Hello, I just wanted to make a post of my thoughts on DA. Some good, some bad, some needing improvement. I have thoroughly enjoyed playing the DA expansion beta, in all it really adds to the games experience. I play on masochistic, gigantic, 9 opponent maps with a custom race in case your wonder. Its just how I prefer but much of this applies to any game combo. *********** First, "THE GOOD". -Mega-events: these things rock. Even the bad ones everyone talks about like pirat

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I have played a few games of DA both beta 2a and 2b. Both of these versions, maybe those before these not sure, seem to have a bug calculating correct ship speed and make the game completely unplayable and i just go back to DL. Here is the bug: After i research engine techs and start to put upgraded engines on my custom ships, thier speed points available keeps bouncing. I have mostly noticed this after loading saved games but I seem to recall this even happened on a game where i played

8 Replies 2,105 Views