Storm of Zehir is suprisingly old-school when you set the difficulty to DnD. Fireballs go back to being something you really don't want to throw inside your party, and running low on spells in a dungeon is more hassle than "press button, wait 10 seconds, full spells/health". I can see how that doesn't appeal to the crowd that only ever played the simplified NWN system before. Also, the new dialogue system is brilliant - every party based RPG should use that. It's almost heresy
DatonKallandor
Well, there are some more tactical shooters that require more thought that mad mouse skillz (the Brothers in Arms series comes to mind) - but generally Shooters are some of the least cerebral games.
[quote who="Thrawn2787" reply="17" id="1954409"]Blood Angels are better. Technically I think Blood Ravens are a successor chapter of the Blood Angels (that or the Raven Guards and the BAs had a baby and they became the Blood Ravens). I hope that if they add a Chaos campaign it's Death Guard, Nurgle FTW.[/quote] Actually, they've stated outright that neither Raven Guard nor Blood Angels have anything to do with the Blood Ravens - they have however dropped hints to the extent of them be
He's 13. He's most certainly not mature enough play those games. I recommend checking their ratings.
[quote who="Blitz64" reply="16" id="1997931"]Final thoughts is this game requires pretty much the same system requirements as SupCom.[/quote] Slightly higher graphics card requirements, slightly lower CPU requirements. Apart from that, pretty much exactly like SupCom. It is the same engine after all.
[quote who="iwas" reply="18" id="1998370"]voidcore, i don't consider myself to be an ordinary computer user, either. on my rig, vista outperforms xp hands down.[/quote] Of course it does. You've got more than 2 gigs of RAM. You literally need 64 bit Vista to even use your hardware. But more than 2 gigs is not the standard (nor useful except for non-gaming high intensity tasks) - and with 2 gigs, XP outperforms Vista.
They're frankly, very angsty. And were less so in previous versions.
Honestly, I preferred the old versions of the Backstories for those Demigods that already were in Beta 1. They were far less...black and white. The Unclean Beast wasn't just "evil magic demon thing", and Torchbearer wasn't just "powerful guy who went crazy when killed".
Actually, I'd got for range increases with levels, the ability to bring minions with you from lvl 1, and the last level upgrades it with a minor damage or debuff component. Maybe have the last level remove debuffs (remove roots/snares or break stuns?) on Erebus if you want to keep it damage-free. One of the reasons I'd like to see Bat Swarm movement primarily, is because no other Demigod has what is basically a teleport skill (as far as I can remember). It's fairly unique and fitting to his t
Well, currently units are checking a circular area - if something is in there, they can see. Real LoS requires several checks because you need to check for geometry blocking the Line of Sight. A blind spot would probably be a CPU-friendly workaround.
[quote who="iwas" reply="25" id="1997777"]if you have a modern rig, run vista. if you don't, run xp.[/quote] Why would I when XP provides better performance and a less intrusive UI? There's a huge number of configurations that could run Vista, but get nothing but reduced performance out of it.
Very much doubt it'll happen due to hardware requirement restraints. You'd have to have every single unit on the map check for actual line of sight - that's a tremendous CPU drain when you have as many units as Demigod does.
[quote]- Better Start Menu. The search feature alone is worth it... I've had no reason to use Launchy since Vista's start menu has everything I need.[/quote] I hate the start menu because it doesn't let me access certain parts of the OS that I could access in XP. That's by definition a reduction in options - a bad thing. [quote]- Better overall visual experience. Sure, Aero can be slow for older computers, but proper hardware provides a better experience... it's th
[quote who="WarlokLord" reply="16" id="1997139"]About Erebus and Bat Form/Swarm, Though I believe the chance of damage delivery is the ideal, another option would be increasing the energy cost of the ability. Being inventive, make the cost of Bat Form/Swarm 50% of Erebus` maximum energy, no matter his level or items. So even at high levels, when all other abilities have become more economical, Bat Form/Swarm still takes a gargantuan half of his energy. That might encourage more car
[quote]Well, I would suggest looking at what worked. Starcraft worked. Chess worked. How much luck is in either of those two games?[/quote] Okay, let's look at what worked. Let's look at Poker, which has tournaments, same as your examples, with prize money that far exceeds either of your examples. Let's look at Skiing, which is watched by millions yet is played outside where weather plays a huge part. [quote]Proper planning can remove virtually all chance fro
[quote who="Random_Guy" reply="8" id="1995905"]You can't plan for randomness.[/quote] Of course you can. Generals have been doing it since the beginning of warfare, Sports players have been doing it since the sports they play have been invented. Planning for luck is what seperates brilliance from mediocricy. That's why brilliance has backup plan for their backup plan. If one single roll of the die screws you over then you didn't plan nearly well enough.
[quote who="Zaisha" reply="5" id="1994553"]Actually, since the game seems squarely aimed at Human Vs Human competitive gaming, "crap shoots" is what you DON'T want. "I won/lost because I/the other guy got lucky." does not make for good competition. Skill should be what matters, not luck. (fyi, I'm not a big fan of percentage chance effects on items either, but at least you CHOOSE to buy those)[/quote] Random factors are the spice of life. Poker wouldn't be nearly as excitin
World in Conflicts Russians, Nato and US are stat identical. Yet they are still different sides. You can have two different sides that are identical - while still being two different sides.
This would be one of the best General implementations. The only problem is they won't implement it because they want to keep the system reqs to a minimum. Unit counts is one of the things that racks up the CPU requirements massively - they've been burned by SupCom on that count.
Well, to adress those points: 1. That's of course not 100% unargueably determined - but I think yes, endgame items are powerful enough to effective counter a high number of un-itemed demigods. 2. Well, nothing - however, they'll only be able to feed low-cost items, since it takes time to build up to the quite high costs of the individual endgame items. So you won't be able to feed-outfit a single Demigod right from the start. It'd take quite a long period of buildup, during wh
Yes, sadly it's probably too late for most of these ideas. [quote who="sturmadler" reply="16" id="1993661"]That being said, if some of these ideas came about, perhaps there could be 10 demigods: 4 assassins, 4 generals, and 2 hybrid characters (Erebus and Oak).[/quote] That would indeed be my preferrence. I'd love to see what Sedna and QoT are like right now - are they basically the Erebus/Oak model, or do they have some unique twist to them?
[quote who="Viq-MkII" reply="12" id="1993587"]Would Generals still have access to the items they can buy now (gauntlets/armour/etc)? Or are these General unique items intended to replace them, while also being upgrades for minions? I'm a little confused as to what people are proposing for the new General item system.[/quote] I'd like to see them as replacements. They're still boots, gloves, etc. but they have different names and different stats. Lowers stats than comparable Assassin i
Which is really just smart tactics. Something that needs to be encouraged, not discouraged. I also doubt that this specific example will actually work against non-AI Demigods. Until you spawn Catapultasaurii your portal-jack is doomed to be just a nuisance - and once the siege engines are in play, the game is supposed to progress faster so it's not a problem.
[quote who="Mooglepies" reply="8" id="1992972"]Keeping the idols means that you can sell them back and buy other types of minion later on (I'm against this. Assassin's can't change their skillset halfway through the game to match what they need, they work with what they've got), but I suppose by linking a demigod's War Score to Minion specific upgrades, you ensure that if they DO switch strategy halfway through and go for new minion types, they'll be disadvanted because they've not been upgra
You might have to manually add it to your Impulse account. Click the blue Impulse icon on top left - choose Register a Product. You'll be asked to input your Key, which should be in the mail confirming your purchase of Demigod. Look at the bottom of the mail - don't mistake it for the Order Number though. In your "Thank you for your Order" email, you should have a section, near the bottom that looks like this: <span style="font-family: Arial; color: #000000; font-size: x-small