I1100110

I1100110

Joined Member # 2450692
0 Posts 1 Replies 157 Reputation

I agree completely with your break down. Any trait that just grants a tech is useless. Anything that grants a small bonus lie +1 initiative is almost useless. Some of these are hard to choose because the abilities they grant are poorly explained like caravans or some of the spells. I still don't know what the 50% diplo does. You only get 2 points (3 with a weakness) the abilities you get should alter the play style of the race not make a small statistical c

22 Replies 17,825 Views

I think that it would be a good idea to ascribe certain behaviors to different types of monsters including having some go after resources or units near them. They definitely should spawn new lairs in areas that remain uncontrolled for long periods as well. It would add a better reason to actually build units. I rarely build more than a few non-pioneer units in a game. My heroes are usually enough to win. My current game on hard is at winter 193 an

26 Replies 11,161 Views

I'm sure they are reading the bug reports and they must be compiling their own list of bugs so that they know what they are doing. Posting that list to the forum would not be very time consuming or difficult and it would enable us to give much better feed back. It is difficult to evaluate something, if you don't know whether or not it is working.

9 Replies 6,423 Views

I'm not looking for credit or a bounty. But it would be nice to find a bug and check it against a list of confirmed bugs. that way we can avoid repeat posts and avoid trying to use broken features. It would also help us differentiate between a bug and a misunderstood feature. But to the point, does anyone know if the trade bonus works?

9 Replies 6,423 Views

It would be nice during tactical combat to be able to get as much detailed info on the enemy as you can during the strategic phase. This is the time when its really important to know their strengths and weaknesses. Also, when the AI goes first it often casts spells so fast that I miss what its doing and have no way of checking what its actions were.

1 Replies 3,805 Views

I just fought a battle against some scrap golems. One of which I webbed but he was still able to move, even though it still said he was webbed for several turns before he resisted it, he was able to continue moving.

0 Replies 1,444 Views

I noticed that my sovereign, who I cast regeneration on at the beginning of the game, was regenerating only 1hp per action. Now that I have 4 life shards it should be 5. I dispelled it and recast it and now it is 5hp per turn. I'm not sure whether this is happening to other spells or not. here is my game: https://dl.dropbox.com/u/82215619/QuickSave.EleSav

1 Replies 2,037 Views

They would would like to offer me tribute. I'm sure the stutter is just from my awesome power. Resoln said "We would would like to offer you tribute. If it pleases you, ......"

0 Replies 1,566 Views

In the quest "The Killing Jar", the third paragraph should have a comma between "more" and "merchant". It should read; "I will be okay." the boy says, "If I find a few more, merchant Eblis will give me dinner and a better task."

1 Replies 2,969 Views

You need to have an army with a hero and at least one other unit. You click on the hero's portrait in the lower left hand corner during the hero's turn and that brings up the details on the hero. At the top of that where the name is, there are arrows to move to the next unit in the army. Hit that and cycle through until you get back to the hero. At that point the equipment, trade/shop, and details buttons will be at the bottom of the details window. Click equip

11 Replies 8,805 Views

Can someone please explain how population growth works? I have done some searching on the forums but can't find an adequate explanation for 915. I have a game going where I have 9 cities and all of them are level 1 with 0.6 growth. There doesn't seem to be anything I can do to speed this up. I have built every building possible in ever city. All of the growth enhancing buildings require level 2 cities.

10 Replies 8,813 Views