What about a tech that allows us to make a vaccine to protect our kind from the eggs they lay in us? Or a tech that allows us to make a biological weapon of some kind that can be deployed to exterminate them? It can be something that can be added to a ship to attack a planet or deployed somehow to attack a planet. The last one seems like genocide, but is that so bad? They are doing genocide also by converting most races to their kind. We have no defense now, so
Old-Spider
Pirate ship breaking its tether and chasing my probe all over the sector. In GC4 pirate ships are “tethered” to their shipyard and can’t go too far from it. Shortly after loading a save in my current game in 0.60.208431a I saw a pirate ship that was well beyond its tether. It looked like it was chasing one of my automated probes, so I took control of my probe and began moving it to verify the pirate ship knew where my probe was at all
[quote who="ckhenson" reply="58" id="3824363"] I meet a alien civilization and am getting the choice to research the translator tech, but it never comes available to research. Is this happening to anyone else? [/quote] It does become available for research, just not immediately like it did in earlier versions. It may take a long time before it can be researched. I haven't tried any of the options to change the research choices to see if it will appear soo
I have a stuck turn in a new game with version 0.60.208431a that is repeatable. It is the type of stuck turn that can be "fixed" by going to the main menu and opening the Victory Status. It happens twice in the same turn. The second time is after the first has been "fixed". The save that shows this problem is available here . To see the problem, do the
[quote who="Publius of NV" reply="42" id="3823577"] Are the Enforcers (or whatever they're called) supposed to be building colony ships? [/quote] They can and do capture colony ships instead of destroying them. That ship is a Manti Cluster Ship (M.C.S.) they captured. I'm not sure if they use them to colonize planets.
There are some small but noticeable formatting problems in the information boxes that appear when clicking on notification icons on the left side of the screen. Text cut off below the line; the “y” and “py” Text cut off on the right side.<img src="https://cdn.stardock.us/forums/24/51/2451921/abc45615-6e7a-4f7c-b4a0-e2edfc
When I finished researching Artificial Gravity, which allows small hulls to be used, the list of ships I could build included three Iridium_CommandShip types that ended in _01 or _02 or _03, but they weren’t real ships. They are all empty hulls with incomplete names. A save just before this happens is available <a href="https://www.dropbox
I was moving a probe along the edge of my starting sector. Suddenly, I got the movie for “first subspace stream travel”. I don’t have any of the techs that allow me to see or travel on subspace streams. I think the probe traveled onto a tile that contains one end of a stream, but I can’t see it yet. Later, when I researched subspace scanning, I found one end of a stream where I got the movie. That movie seems to know where the streams
[quote who="PaulLach" reply="3" id="3823021"] I just started a new game using version 0.6 and I have already run into an issue with anomolies. I can accept that it now takes multiple turns to examine the anomalie, but when the examination is complete I no longer get a dialog telling me what was found. If I look in the upper left-hand corner of the screen and hover over the icon that shows the results of the examination I get a popup describing what was found. As you can
How can this commander ship launch a ranged missile attack when it only has kinetic?
I'm playing as the Xeloxi. This screenshot shows how much I can see without exploring that much. The area seems to be expanding every few turns like it's influence. I do have no FOW in my territory, but I don't have full visibility in those areas that I can see objects. I certainly haven't explored them. When I automate a survey
A ship that can make a ranged missile attack has these possible moves: Use all its moves, then make the ranged attack. Make a normal attack, which is the same as using all its moves, then make the ranged attack. Make the ranged attack first, which uses all its moves, so it can't do anything else. A ship that can make a ranged antimatter bomb attack has these possible moves: Same as the ranged missile attack. Same as t
Can people be transported to other worlds in the current version of the game?
I think " the " should be "our" and " civilization " should be deleted.
I met the Kaxx minor race, and they asked me do some research for them. After I agreed to do the research, Kaxx Cryptography appeared as a tech I could research. After I researched it, the quest was completed with all the expected benefits. After that, other races began wanting to trade for Kaxx Cryptography or began asking me to give it to them.<img src="https://cdn.stardock.us/forums/24/51/2451921/a53c391c-99e2-4f8d-9a9f-163ae4a6fb94.png" alt="" width="1920" height="1080
Here is another situation that claims to increase ship range but doesn't.
There is a file named FlavorText_Old.xml in the Text folder that has two bugs. In both cases the ListenerRaceTrait refers to AquaticAbility . The problem is that there is no
First, you must have a picture of some kind saved somewhere. This includes all kinds of pictures, including screenshots. I think it's quicker to have the folder with the picture already open. When making a reply, click on the + symbol to get this. Then click on the word Image . After that, click on
Sometimes the same minor race will appear more than once in a game. When this happens, they are treated like they are two separate races. They give the same quest, but if the quest for one is completed, it doesn’t affect the same quest from the second version when they are discovered. It is possible to complete each quest and choose two
When the number of Governors requires 3 rows, it’s not possible to scroll down enough to see the bottom part of the third row.
The pirate ships in heavily defended Precursor Anomalies (the red ones) don’t have names. This matters because it's possible to capture them.
The following claim to increase ship range, but they don’t Minister of Exploration (claims +10) Tech – Improved Life Support (claims +10)
The tech Deep Field Sensors claims to unlock a wonder that will discover other civilizations, but it only increases sensor range by 25%. Is it really supposed to unlock a wonder? Three techs earlier, the tech Anomaly Detection unlocks the planet improvement Eyes of the Universe, which reveals the homeworlds of all other civilizations. Does s
Start the Epic launcher. On the left side near the bottom is Settings . Click on it, then scroll to the bottom to find the name of the game. Click on the name of the game to get some options. Click on Additional Command Line Arguments to select it and get a box where you can enter the argument(s). Type cheat in the box. You don't need anything but those 5 letters. When finished, go up to the top of
The way to talk to them isn't obvious. Click on their planet. An informaiton box will appear at the bottom left of the galaxy screen. Click on the green icon at the upper-right of the information box to talk to them.