Old-Spider

Old-Spider

Joined Last seen Member # 2451921
10 Posts 249 Replies 5,421 Reputation

[quote who="Horemvore" reply="13" id="3755425"] Wormhole Power - Like why? Point of this power eludes me. [/quote] I have used it to get rid of a colony ship that was about to settle a good planet that I wanted but couldn't settle for several more turns. I have also used it to relocate an invasion fleet that was getting too close to one of my planets that didn't have enough defense to prevent the invasion. It does have some uses.

32 Replies 301,147 Views

I have never received a colony ship on turn 20 out of nowhere. When I get one it usually comes from an event, which you aren't having. The other way is when I build Tyron's Destiny. It gives a colony ship with a population of 5, but it is right next to the planet where it is built, and there is no notification that it happened. It just appears. Are you somehow managing to build it on your homeworld on turn 20 every game? I can't think of any other normal

5 Replies 36,815 Views

Brad did a series of Dev Journals on Retribution. You can get the first one here . There are links to the others in each journal. Maybe they will answer most of your questions.

12 Replies 91,865 Views

Background While in the shipyard screen, it is possible to build a ship by double-clicking on it. When this is done with missions, sometimes the mission is built, and sometimes something else is built. When something else is built, it is usually whatever is first in the list because the default selection when entering the shipyard is always whatever is first in the list. If a different ship had been selec

3 Replies 12,625 Views

Opa-Opa and Schism I downloaded a usable save using the second link. I loaded it into GalCiv3 and followed the steps listed in the OP. I also got the stuck turn. The devs should be able to use this save to find the problem.

4 Replies 25,493 Views

Interesting. I guess this explains the posts Brad made in the past few months about this type of cloud computing. I'll try to have patience while waiting for more details later this year. [quote]Stardock has 3 titles in various stages of development that make use of Cider Cloud. [/quote] These are my guesses: Ashes Escalation 3.0 GalCiv 4 Star Control - whatever the extra name is I'm not guessing Sins 2 because that is an Ironclad gam

2 Replies 48,893 Views

I started a new game with this version and tested the current change. I think the movement of ships near hyperlanes is just about perfect. Every path they took seemed to be the best one. They entered and exited hyperlanes to take the least number of moves. All my complaints in Replies #4 and #6 no longer exist. I think the problem is fixed. Thanks very much.

26 Replies 247,107 Views

Silicon-based races originally used Durantium, but it was changed to Promethion. The information about Durantium was never updated. Only Promethion is needed to build cities. You do need cities to increase the population limit for planets, but you don't need food, just Promethion. You should destroy arable land and use the tiles for something better. If you take over a planet full of farms, you should also destroy those farms. Also, if you get any event t

4 Replies 22,531 Views

I think I have found what is causing the problem with hyperlanes. This is using this hot fix without the mod that changed . I have a ship at one end of a hyperlane. The pathfinding thinks the ship can travel 20 hyperlane tiles in one move. This is early in the game when I only have +100% movement in the hyperlanes, which means any ship can only move 2 hyperlane tiles in one move. The pathfinding is wrong by a factor of 10

26 Replies 247,107 Views

I can improve the culture ring of my culture starbase. It's the only thing keeping one of my planets from flipping to my neighbor. This is a new game with the 3.7 release version. I have all the expansions and DLC, if that makes a difference. Also, I am playing as the Arceans, if that makes a difference. I am not using an

17 Replies 24,076 Views

As I mentioned, this is from a game with the 3.7 opt-in from 4-26. While there is some improvement in ships actually following the indicated path, it seems to be mostly for paths where the destination is closer to the origin. If the destination is too far from the origin, ships will ignore the calculated path and take a straight path until they can't. I am trying to show what seems to be the problem. It seems like there is a section of the code that calculates the pa

4 Replies 21,854 Views

When a ship is moving in the galaxy, it has a start point and an end point (obviously). No matter where these two points are, it is possible to draw a straight line from the start point to the end point. This line will ignore all impassible objects and all areas that cost more or less movement points than the basic 1 per tile. When the game uses the code that calculates the path the ship needs to follow to get from the start to the end, the code takes into consideration

4 Replies 21,854 Views

It has been mentioned in several posts/comments by Draginol that the units assaulting the colony will sometimes panic and stop or reverse direction if a lot of them are being destroyed. Some posts have been made reporting this behavior as a bug. I did some testing on Mission I to check out different graphics settings and just put down a few chain guns. I noticed a lot of panic in one of the assault waves, so I tried it several times just to watch it. I then record

0 Replies 9,628 Views

[quote]Towers no longer give metal when scraped[/quote] The tips for Siege contains this: "Scrap unneeded towers for extra cash as you approach the end of a mission and limited enemy types remain." There is no cash in the game, and other places have comments that it gave metal. The tip should be modified or deleted, or it will probably cause confusion in the future.

3 Replies 59,670 Views

I'm liking this version a lot. Overall, it is a lot more interesting and challenging. I started with Mission VI since that is as far as I got on my laptop with the previous version. I kept getting defeated, so I decided to start over at the beginning. I have only completed the first two missions at this time, but I have already learned how to use some of the new towers a lot better than I did when I tried to continue at Mission VI. I will start over on my desktop b

3 Replies 197 Views

I have now had the game crash on me. I wasn't playing seriously and allowed too many of the enemy get to my colony. I think the enemy did enough damage to my colony to cause it to explode just before the game crashed. I had the colony at level 3 to see how it looked. It looked good before it exploded. [e digicons]:P[/e] The Stardock crash reporter sent in a report about 15 or 20 minutes ago.

2 Replies 117 Views

Before I get to the strange things I need to say that I'm enjoying this most of the time. The main reason I don't enjoy it is because I make mistakes and the enemy overwhelms my defenses and destroys my colony. [e digicons]XO[/e] Of course, I just play that mission again (and again and again) until I finally win it. Then I like the game a lot more. [e digicons]:thumbsup:[/e] Here are the two strange things. I put this one on Disco

2 Replies 117 Views

For Mission IV, the description is "Distant paths with require new strategies to defend." The word "with" should be "which" unless the description needs to be reworded.

0 Replies 242 Views