Old-Spider

Old-Spider

Joined Last seen Member # 2451921
10 Posts 249 Replies 5,421 Reputation

While checking this out in a game, I noticed something that is visible in the screen shot in Reply #3. The dead planets with the light border are all in the inner ring around the star, and those with the heavy border are all in the other rings around the star. I can't think of any reason why they should be different, but they are. Maybe that is a clue to what is causing the problem.

10 Replies 16,561 Views

I'm having problems getting flavor text to appear in the game when using the flavor text editor and Steam workshop. When GalCiv3 was first released I made a mod and began editing the flavor text to add more conversations, to add more types of conversations and to fix problems in the flavor text. I have doing it since then without a problem and have added a lot to the available flavor text when I'm using my mod. Now that the flavor text editor exists and flavor text

3 Replies 10,012 Views

The change log for Retribution indicates that the galaxy sizes have been increased. No other information is given. In the section for Crusade, new map sizes for the four smallest galaxies are listed. There is no indication if they are the same as those in Retribution. I have played on Huge and Immense galaxies in Retribution, and they seemed to be substantially larger than in Intrigue. I decided to check the MapSizeDefs.xml file in Retribution to see the act

1 Replies 63,644 Views

I started using comments soon after I first began modding because I couldn't always remember what the original values were and why I made the changes that I made. They have been very helpful to me. I soon realized that if I ever released a mod to the public, the comments could be helpful to anyone using it. I still use comments mainly for my own benefit. [e digicons]:grin:[/e]

18 Replies 40,158 Views

The graphics were changed when 2.8 was released. I had a lot of problems just like you are having, so I made a mod to fix the graphics. You can get the current version here. I think it will solve a lot of the problems you are having. Unzip it into your mods directory. It will work on saved games. EDIT When Retribution was released, the mod in the link no longer worked correctly, so the link has been

18 Replies 40,158 Views

Excellent! I am glad it is finally gone, and I'm sure many others will be also. I put in all the work in hopes for this result, so I'm glad it was worth it. Since that has been fixed, I need to ask if any more work had been done on the problems reported here , especially #1 and #2. Brad reported on Discord that he had found the cause of #2, but it was more complicated than he first thought. It may h

8 Replies 18,054 Views

I think there are a lot of good and interesting changes coming in this expansion. Here are some comments and questions about some the changes. Artifacts There isn't much in this post about them, but I suspect I will be happy when I get one or more of them and unhappy when I don't get others. I will probably have to adjust my war plans based on what I have or don't have but want. <span style="tex

91 Replies 487,524 Views

Background There is a bug that allows one-per-race buildings to be built more than once. No one has been able to consistently get it to happen and to provide a save that allows it to be tracked by the devs. Many players, including me, have thought it has something to do with a race loosing a planet with the building on it. I have been seeing indications that it can happen if a race decides to destroy the

8 Replies 18,054 Views

The pirates that appear in space are found in GalacticEventDefs.xml. Since you have all DLC, use the one located in C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\DLC\EXP2_Crusade\Game. The event you want is the second one in the file. The Internal Name is SpawnPirates. Some of the mega events are in C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\Game. Each one has a separate file, such as PirateColony_Me

1 Replies 17,841 Views

The survey ship you start with is made with a medium hull. You don't start with the tech for it, so you can't build it. You will have to research Zero Gravity Construction to get medium hulls. There are several techs before it. You should go to the tech tree as PUREVENOM mentioned in Reply #5, then look in the Engineering section to see what needs to be researched. You don't need to do this to get a survey ship. At the beginning of the game you can build

10 Replies 51,901 Views

When you are looking at a tech there will be small icons under the name of the tech that show what is unlocked. Put your cursor on one of the icons to get a tool tip that gives you more information. If you click on a tech, the right side of the screen will also give you the information. You can put your cursor on the the icons there to get more information. <img src="https://cdn.stardock.us/forums/24/51/2451921/b8cd429a-30b6-4fda-b5ae-7a28b1795ff5.png" alt="" width="

10 Replies 51,901 Views

I thought the solution would be as simple as clicking on the planet in the galaxy screen, but I soon found out that didn't work. I tried a few things and got it to work by doing the following: Open the console, enter the god command, then close the console Click on the planet in the list on the right. Open the console and enter the colonize command. You have to click on the planet after the god comm

13 Replies 20,821 Views

Thanks for you comments. I was wondering if maybe it wouldn't work for anyone else. It's good to know it works for all of you. Maybe Stardock will use these in the next update, unless someone can find some better values. I should note that if the number of races is increased too much, they do not spread as evenly. Some will be closer to another race than the others are. This means that if 10 are spaced well, 20 may have some spaced well and others close t

7 Replies 21,015 Views