ignore this post, wrong area [moved to modds]
Humanity Virus
omg, where did u find that?!
well what about modding tech trees and techs in general. like creating new techs with their own tree to research? just point me in the right direction on how to get started and ill be good to go, pretty much got all the scripting figured out. like how to modify them to do different things, just needc to figure out how to write my own scripts.
wait, wtf is the use of researching miniturization if the parts get......larger?....as the hulls get bigger, dont we research that so we can throw even more guns on our tug boats?! <img src="http://images.stardock.com/gc2/T_DL/smiles/SadAngry.gif" border=0 AL
also, im trying to figure out modding but like all things, reverse engineering is a lil hard until you find that starting point eventually, so if anyone wants to collaborate with me on these mods or something like that e-mail me at [email protected] Im mostly interested in getting each race to be a bit unique to each other as well as seeing to techs pop up, but i havent been able to figure out new techs yet. Sorry we're close
i second Entity Alpha 1 on the dieing out thing.....
ok, i dont have an account with that link website and dont have the concentration to make a new one for i have been in the hospital sine friday with a collapsed lung (its gone now though, dont worry ) thus i am very drugged up. So i will put any suggestions here. Table of contents yeah thats right 1. Planet managment 2.
yeah, i must agree with Wolfgang76 on that one. Im new to this companys games, got GalCiv2 about a month ago, but so far they are actually listening to peoples requests of fixes. Talkin gto them about bugs or updates or what kinda beer ya like is a lot like talking to a buddy over the internet than a friggin corporate robot. W00T, Kudos, L33T, and all that other stuff to you Stardock! <img src="http://images.stardock.com/gc2/T_DL/smiles/Con