Hey Foxthree, I understand pndrev's point on how you write your posts. It's not as easy to read as it could be. :LOL: However, I do not think that it has any bearing on the great work you've done. I honestly think that you are one of the hardest working modders for Galciv, and yet don't seem to get a huge amount of feedback. When you first started releasing, you included no pictures or information on what you were doing. That has changed, and i'm glad to see that you're still an ac
dragoon
There are a load of models on the Battleclinic page. Their all in SFC model format, and not the most detailed, but they would look great with spec and normal maps.. if you can port them.
I would love to play A macross/Robotech mod!! Go for it, i'd download.
WOW, That looks great. Can't wait to see a release. Would it possible for you to provide a few mirrors? It's taken me 20 mins just to get this page loaded!!!!! Only this web site takes more than a 2 seconds to load for me!! :(
Hey Gauntlet. For some Reason, This website takes about 15 minutes just to load a single page. It happens to me with no other site. It seems that there are problems with this server, on both of my computers. As a result I can't get even a 2kb/s download speed for any mod in the library. So I wanted to ask if you could possibly look into setting up a mirror for all 3 parts with the guys at I-mod or the galactic Core? My connection problems with this site are so b
All I can say is Awesome!!! I've been busy with other games lately, but this has brought me right home to Galciv2
I once tried to make an anomaly that had you finding a derelict ship. I noticed that anomalies use models in the xml files, so i tried to insert a model of the NCC1701 Enterprise as the anomaly model. For some reason that was/is beyond me, it never worked.
I've not been able to do much with the whole hull template. All I can do is take custom models that others have made for galciv and put them together with ships from other mods. The AI as far as I can see need to have the hulls they use designated to them. I've never seen the AI use anything i've put into the game... though not sure. I'd advise that you do a search on the Forum for Gauntlet. He did the minor race mod, and made a huge number of individual race templates. The
Seems like an interesting Idea. I'd certainly use the ship tech tree that you've created. I made something similar for persoanl use, in order to try to intergrate as many of the Starwars ships released over on I-mod. It didn't turn out great to be honest, so I turned most of the SW ships into jewelry instead. But with your set up, I think I could place them all nicely into categories...and include some ships from other sci-fi shows/mods into it too. <img src="smiles/BigSmile
maybe people would be a little more responsive if your "conversions" were more than seemingly random sci-fi games and movie races thrown together into a badly thought out mod. just my two cents though..... I think you came across a bit harsh there. It's your right i guess, but we should remember that foxthree didn't have to do the work and release it. His "badly thought out" mods will only get better if people o
Since I've been using your mod, i've not used any default races... your races seem to offer a harder game, even on lower levels. The Asgard seem to be masters of taking huge chunks of the galaxy. I don't mind the TS ship style, I just think an Imperium of man from 40K would suit them better. lol As for part placement... not sure, becuase I've got your mod mixed in With UDF, General Pants, and other similar mods. even with them, i've not seen anything dodgey.
I don't have a bad word for you work. I have to agree that the Asgard ship style looks great. My only wish would be that the Terran sovereignty race ship style was perhaps somewhat Warhammer 40K Imperium in style... I'm terrible at ship design, and seem to fail everytime I try. Will be great to have a minor with some unique techs, makes attacking or protecting them from attack much more involved. Don't wait for the expansion, give us this release at least <img src="http
Look forward to the pictures, though the website you have it on, is painfully slow download speeds, even though i have a fast connection.. perhaps there is another location you could mirror it at?
The fact it seems to have sliders for rings, moons etc, is a great thing. To be able to see how things look as you change them is great. Though, wouldn't it be nice if there was an option to browse through your folders so you could select your own custom texture for each planet, rather than going into XML?
What I would like is the option to buy that doesn't involve a Credit card or PayPal. I'm in the UK, and only really use a bank issued card. It works exactly the same way, but when I bought DA there wasn't an option to use it. Aside from that, I can't wait!! Granted, even with a fairly powerful machine, I have to scale back the graphics to get a playable rate, the thought of enhanced graphics, altered invasion.. fantastic. Roll on release date. <img src="http://images.st
No idea, but with Da it is in theory possible to make your own now. I've been thinking of taking the earth with no sea png from celestia, and using that as the home world graphic for Holy Terra... I learnt how to add custom planet textures to individual custom races thanks to Gauntlets race mod ( cheers by the way ). All I need is to somehow make an industrialised Mars graphic, and we're away.. lol The mod is still probs in the library... if you find it, perhaps contact the auth
People don't seem so sqeemish when it comes to Communist imagery though do they? What of those who play WW2 shooters online, and play as the Nazi's? While one should not forget what they did, by taking this 'sensitive' attitude, I think you just give the symbols of that regime power over peoples pshyce. And to be perfectly fair, there is a star of David included for people to use, might this not cause offense to those of the Islamic faith who associate it with Zionism, and
But now that I am more or less done with all the readly avaible models I can go back a polish up the hard points. So your looking for some inside and on more locations? I can do that but it will take some time. That's great to hear. Naturally, there is no rush. You've done so many ships, that i've not
Hey Aggiejohn, thanks for the new ships. I've been putting spec and normal maps on most of your ships for my personal use, and i've now started putting basic race specific colouring onto some sections of the ships too. I've been using them to teach myself new aspects of the modding. It works well on some ships, and not so well on others, but either way, they all look fantastic in game!! Only wish I could have for the ships, is perhaps one or two hardpoints inside the bodies of
I tried to love my neighbor, but her husband saw it differently! I Guess he was not very religious! Lighten up, will you! This tread is just a big waste of memory space. If I wanted to be quoted matthew and Luke, I would go to church. Hehehhehehe, I may start believing in God soon... what with the number of times this thread has gone through the resurrection. <img src="http://images.stardock.com/gc
The final frontier mod is quite good, if limited in comparison to gal civ. I can already see some mods using the FF base and going all trek and star wars on us. I think that galciv still has the greater mod freedom, and in terms of gameplay, i'll stick to galciv for my space strategy. Civ is for my ground based war.
I would suggest you put the question to the guys over at I-mods. I know someone who did, and he's been doing a personal project of importing high res startrek ships from SFC and BC. Without their help, he would have spent ages working out what to do.
As long as the mods dont share certain files, you can mix them. otherwise you'd have to cut bits out of one file and paste them into the other. And that doesn't mean it will work well. The fun thing with this game is that it's easy to mess around with, and you always learn something.
All of GPs latest mods readme just say "extract to your favorite mods folder". Umm, a little more instruction would be nice for us noobs. This obviously assumes you have got to the point where you have put mods into the game. If you haven't, go to the DA mod folder, copy and paste the folder in there called "default" and rename it to something else, and then copy and paste everything in GP mod into the rename
They are looking great!! Can't wait to get them