medcatt

medcatt

Joined Member # 2454263
1 Posts 3 Replies 447 Reputation

Excellent game, Galciv II is. One thing that bugs me though, is that it seems like the way we have the correlation between speed & hull size right now is a bit unrealistic, i.e. large hulls can fit more engines, and thus go much faster than small hulls. Whereas if we try to recall "real life", big ships lumber by, and small ships zip around... I think we can change this situation if we have "speed" as the result from interaction between "hul

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a forward apologies if this has already been said before and i missed it: keyboard arrow control for diplomacy trading screen, when we have the dialog pop up for bc/ip value entry. up/down arrows for increments of 10, and left/right arrows for zippy increments of 1s. heck, you already have those four directional arrows there in the box, they're just waiting to be keyboard-shortcutted... <img src="http://images.stardock.com/gc2/T_DL/smiles/

894 Replies 389,241 Views

Here's a trick that i employed for me to be able to keep my first level default buildings: Instead of researching the first technologies for each building's improvements (e.g. xeno econs, xeno entertainment etc), i skip those, and when another civ has researched the 2nd level tech, i trade that tech from them. this grants me ability to build 3rd level buildings while still keeping the default ones, which can only be obsoleted by the 2nd leve

20 Replies 9,813 Views