Schaefespeare

Schaefespeare

Joined Member # 2454445
0 Posts 54 Replies 2,317 Reputation

When Impulse first began, it was buggy. It got fixed and I used it to download the updates to the GalCiv series as well as purchasing the expansion packs, but later it seemed to me that Stardock were going to become Game-resellers rather than developers. When it went to Gamestop, everything was fine for a while and I did buy a couple of games through them; then I just stopped using it. There were never any other issues with these applications for me. Yesterday my zon

28 Replies 112,524 Views

Yes the Terror Stars were a disappointment in GC2. Too heavy an investment in production of Constructors for a cumbersome outcome. GC3 seems heavily populated with "Dead Stars", can't see the point of their existence but I suppose it's perhaps a bit too early to expect any hint of any Terraforming-Colonizing techs or mechanics yet even given the number of "uninhabitable" planets around. Survivalism seems to me a weird strategic direction to take a next generation gam

51 Replies 185,340 Views

Trading started out as a simple game mechanic for civilizations to get just a little extra revenue and to broaden the tactical scope of the game's strategics. What you're all asking is to have a simple to use but complex game mechanic added, something worthy of a next generation implementation which I'm all for.

15 Replies 949 Views

Some of the gripes above were fixed in "Twilight of the Arnour" and the modding editors allowed a lot of customization and tweaking without having to resort to editing the HTML files [i.e. cheating! which I did anyway, not being able to share other races techs or improvements didn't go down well with me]. I just hope that the new game comes with equivalent modding editors at some stage, the sooner the better though for me. The gripe that I really agree with is having the car

5 Replies 707 Views

Glad to hear that this issue will be fixed; however, it's not just an issue with colonizing a new planet. I found that what sucked in GC2 was conquering another race's planet only to find that the AI had placed tile developments inappropriately on tiles with an otherwise useful bonus, for example finding a research facility on a quadruple manufacturing bonus tile or, even worse, finding the starport built on a tile with any tile-bonus. I would expect that this shouldn'

15 Replies 51,210 Views

I.M.H.O. immersion into a game comes from good game play mechanics not from pretty shiny stuff for the sake of pretty shiny stuff.

27 Replies 71,414 Views

Yes I agree totally with "abraxus0426"; to be able to upgrade the trade ships on trade routes would be worth having the quid pro quo costs of a delay in the trade ships schedule and the upgrade money costs as before (for other ships in GC2). You'd have to design a trade ship to upgrade to of course.

15 Replies 949 Views

Thanks for the post/reply Gaunathor. I knew my video Driver was up to date as Nvidia up-dates it practically every three months with the Geforce Experience paraphanalia. I read the Faq and thought well I'll try running the Game 1 more time so that any dxdiag files were current, although the game never crashed and I wasn't expecting it to from a fresh game. Well started up through Steam and what d'ya'know, it starts loading stuff, particularly DX9 which for

9 Replies 5,342 Views

Finally I got around to opening a "Steam" account and with a little difficulty finally managed to download the alpha [as of a few hours ago]. Don't know which version of the alpha I've got, but after trying a couple of games, I've given up playing; because there is no viewable universe in which to see my ships or any planets or anything at all. I did wonder whether you had to research the "Sensors" tech to see a

9 Replies 5,342 Views

Finally I got around to opening a "Steam" account and with a little difficulty finally managed to download the alpha [as of a few hours ago]. Don't know which version of the alpha I've got, but after trying a couple of games, I've given up playing; because there is no viewable universe in which to see my ships or any planets or anything at all. I did wonder whether you had to research the "Sensors" tech to see anything but dismissed this as taking much too long. <

0 Replies 7,930 Views

Still Needs: Catagory Class A I'd like all games to feature Richer Universes. Imho PQ's of under 15 just cannot sustain a decent population for the tax revenues needed to support an infrastructure that will provide the essential economic, scientific, industrial and agricultural production capacity, entertainment and defence requirem

125 Replies 389,049 Views

The short answer is 'no' because it never happened in V1.95 ( the version I downloaded when I purchaed "Twilight"). I could try that but I much prefer my own race, the "Solarians", as I've stated before I prefer a more colonialization (English) style of game building up to a war of allies with self-designed "Capital" grade Spacecraft on an Immense or Gigantic map. :HOT: It somehow just rang a bell with me that in V1.96 the change log states somewhere that it fixed the bug w

37 Replies 40,738 Views

Debug Message: Saving: Game mode is normal. This is the last line of my debug.err file, obviously it doesn't even say the game crahed. However, Vista (Home Premium, 32-bit) always reports it had to close the application because of a "Buffer Overrun" after I've started 'Task Manager' because the game hangs while displaying its activity as "Saving" after I've clicked on the turn-button or pressed >return In another thread forum members advise pressing the >spacebar<, so I reloaded the

54 Replies 153,887 Views

Debug Message: Saving: Game mode is normal. This is the last line of my debug.err file, obviously it doesn't even say the game crahed. However, Vista (Home Premium, 32-bit) always reports it had to close the application because of a "Buffer Overrun" after I've started 'Task Manager' because the game hangs while displaying its activity as "Saving" after I've clicked on the turn-button or pressed >return In another thread forum members advise pressing the >spacebar<, so I reloaded the

37 Replies 40,738 Views

Debug Message: Saving: Game mode is normal. This is the last line of my debug.err file, obviously it doesn't even say the game crahed. However, Vista (Home Premium, 32-bit) always reports it had to close the application because of a "Buffer Overrun" after I've started 'Task Manager' because the game hangs while displaying its activity as "Saving" after I've clicked on the turn-button or pressed >return In another thread forum members advise pressing the >spacebar<, so I reloaded the

9 Replies 5,952 Views

[quote] I hope the espionage thing is that you can just place spies that let you gather Intel and do not disable anything and are harder to nullify since there just on recon missions. Seems like their saboteurs not spies right now. It would be cool if you could target generic stuff too like overall production or more important moral through a propaganda program might effect how the people of another race see you.[/quote] I definitely agree with this 1000%. I believe in one game I played,

37 Replies 40,738 Views

I think the easiest way for you to solve this is to browse through then read the appropriate entry in the "Tech-Tree" XML-File. It may sound a bit daunting to a beginer but as long as you can navigate in WindowsExplorer [Not InternetExplorer] you should be okay. Open WindowsExplorer. Click on 'Computer', then on 'Local Disk'. If you installed "GC2" in the default directory, click on that directory (or whichever directory you installed the games in). Click on 'Twilight', then on the s

3 Replies 6,980 Views

The above "Starbase Problem" is still there in V1.96. As is the unavailability of the "Galactic Stock Exchange" Galactic Wonder after I've researched the Advanced Trade Tech. Perhaps no-one else has played as an "Independent/Self-Created" "Minor-Race Tech-Tree" Civilization to find these "bugs" / Game-Features ? OOps, sorry you're not Microsoft are you :d ! Please don't say it's because my games are all "Sandbox Style" with edited (Custom-Race, Custom Planets and Im

54 Replies 153,887 Views

I meant to submit this"fault" before, on the comments on the last upgrade but couldn't decide where to send it [there or bugs-forum] so here it is. Haven't tried a game with 1.96 yet, but in 1.95 whenever I created a starbase it always asked me three times ( same message every time ) whether I wanted to create the starbase to mine a Resource ! If I remember it always said I had Zero Starbases no matter how many I had.

54 Replies 153,887 Views