You can all disbelieve me if you want to and think I'm trolling and of course you expect me to deny it as I do deny it. I have no proof and can't provide any because, as I said, only the final builds are available. I just have the memory of playing in a 3-D GalCiv beta. I am not a programmer although I have studied programming [for business primarily and many years ago] therefore I'm not able to
Schaefespeare
Woohoo ! It must be Love DARCA1213, I'm so happy for you.
Then what is the point of having separate trees ? I am assuming that you can travel down more than 1 Ideology tree because the random event from space-junk provides ideology points to any of the ideologies not just one.
I like a lot of the new features in GC3 even though most of them aren't in the alpha. I don't like Black-Holes as seen in the last podcast, will they gobble up ships? doesn't matter there just so unrealistic but then there is an option to disable them. And I'm also a longtime player of the GalCiv seri
Hooray, there are many changes that I like, especially as they seem to be doing something about improving the trading mechanics, witnessed by having Luxury Resources [extra 2 granted in "Trader" branch of newer Pragmatism tree in Ideologies]. But then again things could still change, hopefully developing this further. I know I'm going to have to lean to live with Hexes even though I still don't like them [ if I can do it with Civ5 why not]. I'm begining to look
Yes OsirisDawn as you say "Also for what i know GalCiv3 isnt inventing something new, but is more an itteration of past games. Thats all i want." The Game does seem more of an expansion pack. This topic just won't die.
I tried the game again yesterday with 1 opponent and a map with abundant habitable planets and resources. I managed to have 7-hours gaming, colonising planets well into the teens count and built my 3rd Starport/Stardock before the game crashes [C-T-D] when I try to add other planets production to the Starport as soon as it was available, which was at turn #276. <span style="font-family:
I really must have upset some people, almost as much as DARCA1213 has done. Sorry but I find it too easy to slip into sarcasm sometimes and pretty much everything here on the forums is Opinion-based. The devs ask for our opinions everytime we start-up an Alpha game. This is not the Only thread where objections to Hexes has been complained about. And I thought this thread had been pronounced DEAD by at least 1 of the devs as well as the Original Poster. </
Thanks memoryofadream . I'll try them out.
cosmicdrew - ever heard of punctuation ? I cannot make any sense of your post. In "Twilight" it always puzzled me that when there was a fleet combat the viewer would show that my lower weaponized, speed-fleet-enhanced ships would attack the opposition rather than my armed-to-the-hilt capital battleships. So space-battle visuals seem
I was just trying to point out to everyone that the game is very much in early Alpha stage therefore it should be easier to make changes now rather than when it gets to beta stage. The thing that I forgot the game has, at the moment, is the game engine and the starship-workshop, also perhaps a quarter of the Tech-tree. I can't see that pointing out such stuff is trolling and I am not criticizing the devs and t
Of course you change the playing field in mid-development,when you're in alpha stage, especially if you're going in the wrong direction. I mean how much of a game have we really got at the moment ? A little bit of AI, stuck in War-Mode, and I'm sure there must be something else but I can't remember what !
Are The Devs that bored with this topic "The_Gear" ?
DARCA1213 is your avatar's name. I won't tell you my name for you although you might be able to guess. You have a very weird concept of sticking up for someone and if anyone deserves to be banned from the forums, guess who I would lobby for. What could 3-d add to the game? well, I think and believe it could add some realism, for example you could then program the planets surrounding a sun to move on their orbits around their sun, rather than the dullness of h
"July 16, 2014 13:12:53 from Stardock Forums <a class="top g
On my screen the first event section seems blank other than for the xml headers above. Whereas in the 1 game I've played since Version0.03 was patched, there is only one event on colonizing all planets, exactly the same event always "pod-like creatures that enhance intelligence but cause pain" prettty much exactly as in GC2 but without the variety.
And by-the-way, when I see an attractive female, unless she is lying on a bed or reclining on a couch, I have to look her up and down to appreciate her attractiveness; however unpolitically correct this may be, it's the way the world functions, and how we view it is entirely circumstantial and not dogmatically a 'horizontal' attitude. Someone's never used his printer and had to choose between "portrait" and "landscape" orientations.
I'll repeat my preference for GC3 being developed as a 3-dimensional universe, but would admit it stretches current multi-threaded multi-processor technology capacity of even i7-grade processors to solve adjacency issues with six-faced cubes;it is a considerable programming challenge but that shouldn't be any excuse to avoid tackling the issue. The Hex-based community trolls really seem to come out in force when anyone dare question their preferences. Well just because s
You could report it to the support site : https://esupport.stardock.com/index.php?/Default/Tickets/Submit/Index
Patrol points are something I first came across in Alpha Centauri, my first space-gaming love. They should be implemented.
Can't remember which tech gave "upgrade to impartments" rather than 'improvements'. Also glad to see that Stardock hasn't lost it's sense of humour when it comes to tech descriptions.
This upgrade/patch hasn't stopped my games C-T-D. Already posted to support with the Stardock Reporting Tool.
And while I agree with you Charon2112 on why should we change when the "if it's not broke" rule should apply. I suppose that because Stardock's leading competitor, Firaxis, did it with CIV-5, then it's the new standard for all 4X-games. I just hope they don't similarly impose a 1-unit per tile/hex rigidity [that really didn't need hexes to work]. But then again because the GC-series has always had Fleets, I maybe shouldn't worry.
Thanks for the info Rulestormer; wasn't quite thinking that big though, maybe 100x50x20 perhaps or probably in widescreen format more like say 160x90x20 [the latter a mere 288,000 tiles, although I do see the problem for programming where such a grid would be a contiguous array of 20 arrays that were 160x90-arrays whereas any 2-d map would just be One 160x90 array or 14,400 tiles]. However we all have our preferences, and while I am used to the Square Tile Format [that was always
I was happily playing Version0.03Alpha when it crashed for no apparent reason. trying to find support to whom to send Err.file