Blaze of Glory

Blaze of Glory

Joined Member # 2454968
25 Posts 172 Replies 15,807 Reputation

1) Edge of the galactic map will show the color of a faction if the are on the edge when you shouldn't see it 2) Auto-update doubles the updates for improvements in the que, wasting time and resources if you aren't paying attention (best to turn it off for now) 3) Can we get a wormhole to have a different icon? It is annoying that if I pass over normal anomaly it will not trigger an event, but even if I am moving past the wormhole it will trigger and send me who knows

0 Replies 1,031 Views

With more people hopping on line, it is getting to where others join your game you are trying to setup with friends. I don't want to be unfriendly, but I shouldn't have to. Please include this soon. PS. I think there is a bug on the galactic map edge that if a faction has an area of influence there, it will show as that factions color on the map edge when you aren't remotely close enough to know about it.

0 Replies 5,489 Views

[quote who="Larsenex" reply="1" id="3486500"] That is actually a good idea. I also like a chime in game that signals a constructor is either docked on a base or arrives upon its chosen location. Another idea is after hitting turn the camera snaps to the base and you get 'idle constructor' message on the turn button. [/quote] I think the 'idle constructor' is the way to go. I like your idea. Don't automatically dock the constructor, let the use

2 Replies 22,861 Views

Might start with a CIV II pdf/guide as some of the core principles are there. Not saying my way is best, and this is general depending on what my planet and faction bonuses are. Essentially at the start, send your scout and survey ships out in different directions to the stars closest. I also send my colony early in a 3rd direction to scout. Once I find a planet 10 or over, I send the colony ship there. Research - I tend to lean toward growth and range bonuses first. Then I go

12 Replies 167,426 Views

[quote quoting="post"] December 2014: Beta 3 - Combat! Yor Singularity! This is the big combat update. Ground invasions, our new take on fleet combat, and the sinister mechanical Yor join the beta before the end of the year. [/quote] Ahhh the Yor... I will have to keep tabs on my roomba. It might be a spy for them. [e digicons]

54 Replies 210,690 Views

Not a bad idea. If that was there, I would probably want a tooltip on the planet list on the right side of the main screen to show me the notes so I don't have to go to the planet screen and open it just to see the notes again.

1 Replies 1,420 Views

[quote who="Traxto" reply="69" id="3486191"] Quoting Island Dog, reply 67 It's a technical thing with Steam that you just can't remove one game and immediately replace it. There is a process that has to be done and it takes a day or so to get that goiong. And you couldn&#39

71 Replies 270,888 Views

Don't suppose we could get some patch notes before the beta release? A little something to chew on while we wait? Sooooo would the Beta be released at midnight tonight EDT or some other time Thursday? Curious (OCD) minds want to know!

71 Replies 270,888 Views

Many features are not in yet. So as to those useless class 0 planets, I suspect the currently disabled terraforming will be what you are looking for. I believe the ideology tree is essentially something like your government request. Malevelent societies will be hated, etc. The name given to a government doesn't mean it works the same everywhere. Look around our current world. Supposedly Russia is a democracy :p I think they said they were adding more resources. I certainly

15 Replies 5,830 Views

Voices in the tech tree of CIV was fun for about one trip through. Now I just zip past it. I do like the historic quotes though. There are PLENTY of actors who wouldn't cost a fortune to do voice. I would rather SD put the money into features, polish and expansions than paying someone to read something slower than I can just read it myself.

24 Replies 94,196 Views

I see we pretty much agree Joeball. You beat me to the Huns and Mongols in response. The thing that helped the west dominate the Americas was a tech advantage, but compounded on a germ advantage. When your germs depopulate two continents of people by 90%, it certainly helps a LOT. I recommend looking up "Guns, Germs, and Steel". I don't agree with everything in it, but it lays out pretty well how some societies thrived and left others behind. Really, if you t

7 Replies 4,845 Views

I understand why tactical combat isn't going to be added. That said, I wouldn't mind a few changes to combat. 1) Have a time constraint on combat. By that I mean it isn't endless rounds until a ship/fleet wins. It could be set at say 10 rounds per turn (just throwing a number out). After that, both ships/fleets turn is over. This allows reinforcements to come in. This would also make it very hard to kill a starbase or starport with a puny ship. If you are dinging something

71 Replies 270,888 Views

[quote who="Ryat" reply="7" id="3485549"] The best way I can think of this is in this way. Thanks to the Yor (a collection of rogue AI robotic beings) other races now don't trust automation as much as before. This may have caused a reversion to more manual labor/having an organic overseer. Lower factories are less efficient in their overseer/machine interface the newer ones. An example would be a factory allows for 1 person to produce through automation 10 units of goods. Your work i

8 Replies 2,599 Views

I am not a big fan of a "culture victory". To me there are only two ways to rule. 1) Conquest 2) Diplomatic Culture/Influence would help one or the other victory. As long as you are peaceful and your culture is strong, other peaceful nations will be outraged if you are attacked. It would also help you win votes as you are "enlightened" and are showing the way to galactic peace. You attack others and that respect would plummet. The flip side, if you are aggressive and h

7 Replies 4,845 Views