DarkSide73

DarkSide73

Joined Member # 2455634
0 Posts 61 Replies 8,520 Reputation

The in game model has more than enough detail IMO. Has anybody noticed the last line of the video. "If the warning is true" What does that mean - I am so hoping another race - PLEASE. lmao OR are they hinting towards SINS 2? either way - sign me up.

41 Replies 131,214 Views

[quote who="Yarlen" reply="96" id="3119184"]I guess I'll bask in the collected outrage and hate because someone has to do it. If it makes folks feel better to vent their frustration in my direction, I'll be the meat shield. As I stated in the OP, it was not intended for this build to be made live as it was not ready for prime time. Beta 2 will begin once we've hammered out the issues we've found, so you guys won't have long to wait.[/quote] <

132 Replies 71,670 Views

BTW both factions are pretty sweet. The Loyalist are a beast at turtelling and slowly dominating. The rebels hit hard and fast. When I play as the Loyalist I move slowly, take a planet - max it's defenses, add 2 starbases and then move on the to the next target. With the rebels Im constantly on the attack, barely waiting long enough to secure the previous planet - or just leave a small force while that planet builds while the most of my

9 Replies 10,851 Views

Yeah I recall them initially saying that you would choose the path in the tech tree and then your options would change from there. Maybe there was an issue getting the AI to choose each time or something, but as it stands now in the beta you choose before the game starts.

9 Replies 10,851 Views

Reducing the expense of shields works well enough and then you get your economy rolling star bases are not all that expensive. Besides the nova cost a good bit of money. One they start firing you have to start making a push to wipeout the enemy shooting them off. The same can be said for culture, which id used against you right I think can be even more destructive and is dangerous on the cheap

18 Replies 17,101 Views

Mine sweeping has been broken since they were introduced. The Scouts should have a Detonate mine ability. The priority for scouts attached to a fleet should always be to search for mines and detonate them. They are the fastest ships in the fleet. What I tend to do is have them in a separate fleet. Jump both into a system with the main force set to hold atttack area. while fighters and bombers deploy for cover, I send some flaks and scouts to clear min

19 Replies 28,744 Views

I agree, I think the key issue here is scale. Sins is massive where you can be fighting multiple battles on multiple fronts and it needs to maintain a good frame rate. There are already issues late game with frame rate even on beefy systems. The engine as is great for handling the scale. Yes HW 2 looks great for it's time, but the battles are never as large IMHO.

26 Replies 20,222 Views

i used to be against this, but I think the last boxed PC game I purchased was sins original release. Boxes just take up too much space if you ask me. So I say good riddance. Just give me a color PDF of the book :). I hate Black and white PDFS

85 Replies 273,597 Views

[quote who="Frogboy" reply="3" id="3087671"]They always did. Just a reminder: The tacitcal AI in your build doesn't exist. I'm really getting pissed off at some of our AI stuff. Some of it is ridiculous that we may have to tone down. A human being wouldn't be able to coordinate 4 different armies arriving at a target city in the same turn. Game sucks. Screw this! [/quote] I could no

67 Replies 55,961 Views

The thing I love the most about stardock are it's fans. We know the hard work that went into Elemental, the game just never got its legs, maybe just a matter of too many concepts too wide a vision. In the earliest betas with the over powered champions and deranged monsters it had glimpses of being fun, but not the level of polish they we rabid fans of you guys and gals are used to. But I can tell you this much, FE the 1s

32 Replies 89,871 Views

The new pacing of the game is also very good. I have to say that I've enjoyed it thus far and AI seems to be much more intelligent in combat. Just based on the way things work I feel less inclined to build many cities and my champions no longer feel over powered early in the game.

3 Replies 4,821 Views

the 1st three all look Vasari to me. I think the the red more sinister one are based on the choosing a more aggresive faction, where as the blue is a more peaceful Vasari faction . the last one that looks like a mech could be Advent since it's seems sort of huminoid in form. Thus far the advent ships have a human appeal whereas the Vasari are distinctly alien

86 Replies 194,097 Views