LazySumo

LazySumo

Joined Member # 2456536
5 Posts 22 Replies 452 Reputation

Really wish IC would release some info about how the new mod tools were gonna work. I can already visualize an interface with sliders for SO many different variables.

16 Replies 13,814 Views

Well the Mods screen sees any folders you put in the mods folder, so that's a start. However I'm most likely missing a manifest file or something because enabling the mod causes a beautiful 3G dump. Yarlen, I suspect your right. Stardock, anyone care to help out?

2 Replies 3,614 Views

Yes, edits to this file DO effect game play directly. Make sure you're backed up! By adding 1 to all the values there I made ship transport and building happen about twice as fast or so.

3 Replies 5,148 Views

It's not a graphical glitch Pill, someone simply took a shortcut instead of coding the proper response to the shipyard finishing it's job. You're right, it's an awesome game and I love it, but it's like looking at a gorgeous automobile and thinking how pretty it is and the whole time you know in the back of your head that you have to hit the trunk *just right* to get it to open because the auto-maker didn't align the hinges properly. No, it doesn't deter how pretty the car is, how fast it is, ho

14 Replies 25,798 Views

Mtn Man, [quote] I imagine these are all deliberate compromises to make the game scalable for as wide a range of systems as possible. It would probably be too much work to create special animations, etc. for high-end computers. [/quote] Mountain Man, hate to do this to such a fine thread, but here goes... Homeworld managed to have ships come out of the shipyards and take up station/fly to rally point without an issue ALMOST A DECADE AGO.

14 Replies 25,798 Views

OK, open up your game folder and browse to \GameInfo\Gameplay.constants file. Open it in your handy-dandy favorite text editor and search for this line: gameSpeedData-Fast If you look at that section (and the -Normal and -Slow sections before it) you can see what variables are altered when you go from slow to fast. Here's the whole section... gameSpeedData-Fast incomeGameSpeedScalar 0.30 shipBuildRateGameSpeedScalar 0.20 moduleBuildRateGameSpee

3 Replies 5,148 Views

[quote] civ is the campaign, that game doesnt need a format storyline campaign because the game itself is the campaign, the whole premis of the game is basically to take over the world, and thats all it needs to be and as per the expansion, why should i pay for something that should have come in the original release? [/quote] Wow, and you simply don't see ANY of your statement applying to Sins? Amazing.

48 Replies 40,022 Views

Designer, look in GameInfo\Gameplay.constants. There are some universal constants in there that may be what you are looking for. Of course, back the thing up first.

16 Replies 13,814 Views

Name: LazySumo's Minimal UI PoC: LazySumo URL: None Info: Simple minimalization of the UI. I've freed up quite a bit of screen real estate and made the info popup screen MUCH less intrusive. Link: [link="http://75.13.176.62/lazysumos_minimal.zip"]LazySumo's Minimal UI[/link]

60 Replies 112,607 Views

Lut, the smart thing to do is ALWAYS back it all up, just to be sure. But if you examine the .bat file you can see what files are altered and back those up. Just because I'm such a great guy the batch file will go ahead and make backups for you. Not sure about next patch, are they planning on putting in some sort of scripting then?

29 Replies 27,962 Views

Shadow_Warrior, check it now. Thanks for the suggestion, glad you made it. I'm especially happy with how NON-intrusive the popup window is now. Glee!

29 Replies 27,962 Views

Nothing done to the top bar, it's pretty minimalist already. I suppose it wouldn't be hard to do the same thing. However, I'm currently busy spreading my animas to the unbelievers on Hygiea. :) I might tackle the top bar tomorrow as well. Of course, I'll have to get rid of the spiffy name, sigh. Maybe LazySumo's T&A? Thanks for the compliments, too! Much appreciated.

29 Replies 27,962 Views

The UI for Sins is a thing of beauty and wonder. Except for all of the wasted real estate. There is soooo much wasted that I just had to do something. And since I can't yet mod features via scripting (Come on Ironclad, patch that in for us!) well, here we are. This is just a simple UI mod, I changed a .tga file to get rid of all that metal and altered some XY coords in two .window files to tighten things up and viola! We're done. The mod SERIOUSLY adds in some extra "roominess" all the

29 Replies 27,962 Views

Here's what the manual says about them... Threat Indicator – Shows the current estimate of the size of the next pirate attack in the galaxy based on the total bounty, the number of lucrative raid targets and other factors. In general, when there is more profit to be made, there are more pirates to be had.

25 Replies 41,505 Views

Bravos all around! At first I was put off by the lack of depth in the ship-vs-ship area but that's OK. Then other things started taking me... has anyone watched the home planet up close? When a continent moves into the night side you can actually watch the lights in the cities come on. I mean, really now. There are so many little touches that really just sell this thing. Love the Empire tree, not sure how I'll ever go back to Sup Com's little "This engineer is waiting on your input" fly

48 Replies 69,429 Views

Audible, people with better hardware ALREADY have an advantage. No matter how well a game scales down (and this one does admirably!) the people with better hardware have at least a slight edge. Always. Now, don't confuse the rich bastards from actually being skilled, I'm just saying... :)

30 Replies 21,753 Views