coolhand133

coolhand133

Joined Last seen Member # 2457578
0 Posts 1 Replies 233 Reputation

I have performed a clean install as per the instructions on the troubleshooting FAQ. Beta version 6.1. Game has a few issues that need reporting. I will list the obvious ones first: 1. 200 turns into the game and have not had any meetings of the UP 2. Survey ship Icons do not show up in ship yard list after the original version is replaced with follow on versions. Follow on version Mxx are not armed with anything. the ship is listed but has no icon. This also occurs within the

0 Replies 2,900 Views

This build appears to be a lot more buggy than the previous .82 version. 2 of the most reported problems are still occurring on my system. The pirates should be disabled until they get this feature fixed. Not only are they still attacking the survey ship without warning , but they are still hanging up the game with a greyed out turn button during battle resolution. This usually occurs when there are multiple events or battles occurring. To make matters worse, they now have an attack str

2 Replies 5,709 Views

I have been playing the Beta 5.1 game on insane and a couple of issues have come up I have not seen before. When I annex a planet that has a competing civ's fleet in orbit the planet gets annexed but the enemy fleet is not ejected from the planet's orbit. This prevents me from defending the planet with my own ships. This I have not seen before this patch came out. Another issue is sometimes, but not always I will create a fleet with a cutter as escort to my survey ship(s) to guard aga

1 Replies 2,093 Views

I really like the new TA expansion, but I was hoping that something would be done about the really bad mechanics for creating and defending star bases. The current system under rates the benefits star bases provide, and makes them far to clumsy and expensive to upgrade and defend. A couple of suggestions that would make the game more realistic and star bases more valuable would be to allow the game to provide a constructor ship to establish the star base, but instead of having t

8 Replies 16,823 Views

I have uninstall the entire GC2 dir and DA dir and TA directory cleared the folders left over except for the sig.bin files. Used SDC to reinstall everything (took a while, even at 988 KB) and as soon as I start up the game the string not found errors are all over the game. I have enclosed the debug error file below. Hope this can help you solve what is going on here as this is a great expansion and I really would like to play a game all the way through. Thanks and keep up the great work.

24 Replies 16,469 Views

Updated to the 021 release and I am still getting the string not found errors in the "options" main screen, shipyard, financel management screens, and I have also noticed that when I want to purchase a planetary improvement, It does not limit me to only one per turn so I can purchase every social project I would need in one turn.

1 Replies 3,798 Views

I have multiple instances of string not found in various screends throughout TA. I have uninstalled and deleted the folder you specified, reinstalled and still have the same problems in the same screens. I have taken screen shots of the problem screens for your viewing pleasure but I can't see how to load these to this page.

116 Replies 170,478 Views

Multiple "String not found" errors in the "Options" Main menu screen, and one more in the shipyard screen, second button from left. This was also present in the previous beta. I would also see it show up when multiple social projects were completed. It would show as a green icon on the main screen with a link back to the last custom designed ship.

24 Replies 16,469 Views

I downloaded and installed the new beta recently and have noticed everytime I fight a fleet action with the Koranth clan two things happen in this sequence: Enemy ships are invisible in the combat screen, but damage point are being displayed and when the fleet battle finishes the game crashes. This happens everytime. I have not had a problem until the recent beta and then only with the Koranth clan fleets. I have uninstalled and reinstalled the game to no success. Running the latest N

1 Replies 1,749 Views

I am playing a huge game currently and am down to the Koranth Clan and my Terran Alliance. In an effort to slow down ship production on certain planets, I decided to destroy the Koranth Clan mining bases supporting those planets. After I destroyed them, they still show the lines signify resources flowing to the planet? Is there something I don't know about here? Also, I tried to negotiate a peace treaty, and since I was winning I was going to make them pay. I then noticed they have the same amo

1 Replies 1,535 Views

I agree. I hate that event. It would be nice if we could overcome a mega event say by putting research money into new tech or something along those lines. It seems most events can be overcome such as the jagged knife, and others by invading and reclaiming the planets. It is only fair that we should be given a way to overcome this speed issue through research. <img src="http://images.stardock.com/s

32 Replies 15,068 Views

I just want to say that I love this game and what you guys have done to improve it so far, but one thing I wish you would fix, is the annoying tendancy of the civilization manager's lists to reset to the top when ever I am buying or building a social project or building a ship. This gets really annoying if you have more planets than can be displayed on one screen. Everytime I use the quick build feature when I click done the civilization manager goes back to the top of the list and I have to scr

0 Replies 1,170 Views

I too have exactly the same problem. I just loaded the new 94(b)003 and still have the problem. I have enclosed the debug error file and will save the save game file to send in to stardock.Debug Message: Version v1.80g Twilight of the Arnor beta 4 last updated on: Fri Jan 4 13:25:11 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 1/4/2008, 20:52:01 DirectX Version: DirectX 10 Machine Name: EUGENE-PC

40 Replies 14,720 Views

I have exactly the same problem with my game. Game freezes after one ship attacks another ship orbiting a planet. I can move around but the attacking ship immediately goes to auto pilot and will not attack another ship in orbit even though it has moves left. Only way around it is to quick save and restart. I have enclosed the debugg error file here since smart exception doesn't run correctly on my Vista box. Debug

40 Replies 14,720 Views

Same problem here. Getting a lot of crashed when autosaveing and in the TOA beta it crashes when i try to acess the planet governor.

5 Replies 4,814 Views