Seabrook

Seabrook

Joined Member # 2465622
0 Posts 18 Replies 2,220 Reputation

1. The AI is bad at managing its income/economy - The games I have played on "Godlike" the AIs' are going broke, their planets' income are mostly in the negative. The AI doesn't seem to get any "Economical" bonus as you go up in difficulty. Maybe add a 100% "Economical" bonus for the AI in "GalCiv3AIdefs.xml" on "Godlike" difficulty. The AI is going broke because it doesn't seem to value and build any economical planets. Hope the 100% "Economical" b

14 Replies 25,568 Views

In other space games, you can build a "Colony Base" on one of your planets in the same solar system. Say on Earth you can select to build "Colony Base". After completion, you can select population to load on the colony base, after that select which planet to colonize.

9 Replies 7,794 Views

[quote who="Franco fx" reply="6" id="3540012"] Do those colony ships upgrade with a full load of colonists or do you have to park on a planet for a turn to pick up your people, then out for another turn then another to get moving? If so it becomes a less attractive strategy but still arguably good. That's what I used to do with asteroid miners. [/quote] I just tested it, it doesn't upgrade with any colonists. I sent a upgraded constructor ---> colony ship to a pla

12 Replies 19,246 Views

I was playing a custom race. Started a new game on a tiny map. Decided to soak and see what happens. The AI for my custom race built a shipyard for one of their colonies. The colony was ONE space away from the left edge of the map. The AI auto places the shipyard TWO spaces left of the planet. I stopped soak, I couldn't click on the shipyard from the galaxy map. Shipyard shows up in the shipyard list however. I can click the shipyard in the list, and click manage to go

1 Replies 6,391 Views

Played beta way back in 2014. Just recently started playing the 5.2 and 5.3 beta patches after 1 year. List of suggestions. 1. Enemy ships in my Zone of Control- This is annoying for me. Factions should be able to shoot down all ships in their ZOC with no diplomatic penalties and without declaration of war. A kind of cold war. Freighter with trade/cargo modules need to be change so they don't get shot down in enemy ZOC. Give players a pop up warning to confirm

1 Replies 2,455 Views

I posted this almost 1 year ago back in Jan 31 2014. I think constructors should never be used up. Constructors can have 1 module and easy to build (10-15 turns) at the start of the game. They are like workers in civilization games, who never get replaced. "Constructors- Max number of constructors depends on your logistics ability. The constructor module early on is cheap to build. 5 tiers of constructor modules? each with faster build times and more weight. The

35 Replies 107,747 Views

I remember in Master Of Orion 3 there was a race that can colonize gas giants or similar worlds. How about a new similar race in an expansion maybe. They can live and survive in gas giants. Oxygen worlds are hazardous to them. A unique way to play this race. Their worlds are usually huge but few.

76 Replies 272,151 Views

I think constructors should never be used up. Constructors can have 1 module and easy to build (10-15 turns) at the start of the game. They are like workers in civilization games, who never get replaced. Constructors- Max number of constructors depends on your logistics ability. The constructor module early on is cheap to build. 5 tiers of constructor modules? They get very expensive and long to build later on, even though planets have better factories. Click "Cons

105 Replies 524,050 Views

I haven't play FE beta yet. But we do need a worker/engineer to build roads/bridges from city to city. It could be how civ 5 works, each road you build it adds to the maint cost but increases gildar for each city you connect. Maybe 2-3 different road upgrades in civilization tech tree. Or maybe we need an airship that can fly!

22 Replies 7,792 Views

I have the same problem with the Drengin. Happens often for them, anyone where is the file that makes the Drengin AI glicthed? They can't seem to launch colony ships after they colonize 7-8 colonies. After Drengin have 8 ships in the planet they are unable to build anymore ships.

2 Replies 3,128 Views

Changes to AI/glitches Gigantic map/suicidal difficulty 1. Thalans - The Thalans have a problem during/after the colony rush. I noticed that all their colonies have 0 military, 0 social, and 0 research. The Thalans are bankrupt and take a long time to pay off the debt, they like to build too many expensive factories during the colony rush. After the colony rush the Thalans are busy paying off the debt while other races are catching up, this is where they dr

92 Replies 133,207 Views

I can't think of a fancy name right now. But here's how it works. Aside from the exp units get in battle. A percent of the exp goes to a global pool after battle. Say after battle all your units get 100 exp each, a certain percent of 100 exp goes to the global pool. This percent is small, 1% after first tech to unlock it, up to 5% with additional research. Units, champions, and sovereigns must be inside a city for them to get bonus exp. If they get bonus exp they will lvl up

0 Replies 3,484 Views

Maybe it would help more if you provided more info about your system. This game worked for me most of the time, I can play a few hours without it crashing but I might get a out of memory message. Solution is to exit game and start it again. Look in your C:\Users\Yourusername\My Documents\My Games\Elemental\ for a file name debugg.err and post or upload it.

2 Replies 8,898 Views

I thought Stardock buff up the number of shards on the map at first in patch 1.06. In the previous patches shards were rare to come by. Now there are sometimes several near each city taking valuable space. Sometimes the shards tend to bunch up together next to each other. Ex. There are 4 earth shards next to each other in 4 adjacent tiles forming a square.

3 Replies 2,982 Views

HP bonus on harder difficulties of sovereigns not taking effect. I play on ridiculous and sovereigns have 9-15 HP to start. This bug was in 1.05 also. Enemy units, champions and spouses seems to get the HP bonus but not the sovereigns, spouses usually have 40 HP at start. In my game the Umber sovereign is level 8 and has 12 HP! I think the AI is not using it's level up distribute points, not towards HP/consitution anyway.

23 Replies 12,590 Views

I find myself short on gold most of my games also. Maybe a new option/feature for the shop owners, "Buy crafted items". Maybe you can unlock it by researching a tech. Another idea I have is a "Visit workshop" option. In the workshop they sell the same items as the shop except they require only a small percentage of the gold, while requiring materials and/or iron etc. Or maybe introduce a black market system similiar to Sins of a Solar Empire.

4 Replies 5,814 Views

1. 64 bit version release. Shouldn't be anymore out of memory messages? 2. Able to see my hit and evade % in a tactical combat log. Ex. Enemy hits you for 10 damage, chance to hit was 50% etc 3. Better and faster performance. Right now I'm getting 10-15 FPS with a six core and an ATI 5850 around turn 95.

50 Replies 119,968 Views

I had three champions with the same name and picture in my game. Probably is a bug. Champion's name is Viy, a merchant master, I recruited the three of them, two of them in my soreign's army, one of them on the other side of the map.

4 Replies 1,920 Views

[quote who="technophebe" reply="31" id="2743394"]Super quick fix for this guys, for those of you who (like me) are not confident modders: - Create a custom faction in the workshop (don't worry this is really easy) - Open the xml file in My Documents\My Games\Elemental\Race with notepad - Near the bottom of the file you will find the line: 1 - Change the '1' to whatever mana

40 Replies 23,748 Views

I went back and played many more games on Gigantic maps on suicidal. I have noticed some problems/bugs the AIs have. Maybe someone else has the same problems. The only mods I did is change my miltary, social, reseach % etc. Thalans - The Thalans have a problem during/after the colony rush. I noticed that all their colonies have 0 military, 0 social, and 0 research. The Thalans are bankrupt and take a long time to pay off the debt, they like to build too many expens

40 Replies 32,417 Views

For some reason the Thalans are always near the bottom, rank 7-10 in all my games. The race that always #1 is the Torian, high population gives them such a head start in economics etc. The races in my games that tend to do bad are the Arceans and Thalans.

40 Replies 32,417 Views