oh awesome... now i really have to get this game. i just thought that would be an awesome inclusion. Thank you Rand!
dagorheru
is there a possibility for large ships to have fighter bays to launch little fighters during battles? or boarding ships?
here's the debug file. thank you in advance for helping me figure out what is happening here. if you are wondering, i am using two mods combined into one, the precursor sun flare and a jewel one. Debug Message: Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009 Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL Debug Message: Could
Thank you. i'll post that soon.
Everytime i try to play, i can start everything nice and happy, then when i go to my shipyard my program crashes. i don't remember how to pull the report either. i am running Windows 7 now, and it just keeps crashing....its very annoying. so help please!
sorry that last post was in reference to Filthgrinder comment <img id="ctl00__Content__RepeaterReplies_ctl03__ImageAvatar" class="none" onclick="function onclick() { Sd.Menus.showMenu('userMenu3'); }" src="http://forums.impulsedriven.com/images/Base/space.gif" alt="
sorta like MoO 2?
check to make sure that your start file has the extension cheat after it. that is the only thing that i can think of. or does your ctrl key work?
dang. thank you for letting me know. i was just thinking that would be cool...oh well.
i was wondering if anyone knew how to make it so that if you captured an enemy civiliazition you could start their tech trees...or maybe if there is to be a new expansion with this option (game creatores?)