JamieJME

JamieJME

Joined Member # 2467519
0 Posts 0 Replies 108 Reputation

The fact that it hasn't been fixed/commented on makes me wonder if the devs did it deliberatly - but I really can't see why they would do that. The only remote reason for it would be to give the ai a (slight) advantage due to its micromanaging ability - the ai could happily upgrade all its ships one by one whereas the player is forced to 'pay' to not have to go through the tedious micromanagement, clicking and hunting down old ships. = effectively the Ai gets cheaper upgrades <br

8 Replies 7,437 Views

I absolutly love the game but the upgrade policy is something I can't get my head round and really really annoys me. For those of you who don't know what it is - when you upgrade a ship and decide to upgrade all of that class at the same time by using the "upgrade all" button, it will cost you around 30% extra than if you upgraded all the ships one by one. Now, I had always assumed this was a bug and an annoying one at that is it meant a lot of extra useless clicking around

8 Replies 7,437 Views

Cavemen, for example, didn't understand the mechanics involved with gravity, but knew that driving a bunch of mammoths off of a cliff onto a spike pit killed them Point granted Marcathonas but give a caveman a submarine or a fighter plane and I wonder how useful they would find it. Or, if we on Earth captured any basic ship from Gal Civ, I doubt we

21 Replies 14,133 Views

One thing still bugs me after the amazing patch- the random techs that you get when you capture a planet. I just feel that it messes up the game slightly to get an uber tech that you are no where near researching. Getting the top weapons off the dreadlords in the campaign for instance completly changes it (for the worse imo) My idea to improve it would be to make it so that when you invade a planet and capture a tech - you can only capture a tech that is available for you t

21 Replies 14,133 Views

When playing the game, the game will often crash to desktop randomly and this happens fairly often. Anyone got any ideas why? (It seems to be worse since 1.1 but was happening a bit in the beta as well) (Not sure what the serial number bit is about - its always been there despite the game being validated via stardock etc) Debug as follows: Debug Message: Version v1.1 last updated on: Mon Apr 24 19:03:49 2006 Debug Message: Could not find a TGN Serial No. Debu

0 Replies 2,111 Views

No idea what that means - it has always been there since I installed it. Copy is validated and everything though :S Problem seems to be "Error flipping back buffer to primary buffer"

5 Replies 3,876 Views

When playing the game, the game will often crash to desktop randomly and this happens fairly often. Anyone got any ideas why? (It seems to be worse since 1.1 but was happening a bit in the beta as well) Debug as follows: Debug Message: Version v1.1 last updated on: Mon Apr 24 19:03:49 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/27/2006, 15:38:09 DirectX Version: DirectX 9

5 Replies 3,876 Views

Hey Draginol - love all the changes in the beta. One thing still bugs me though - the random techs that you get when you capture a planet. I just feel that it messes up the game slightly to get an uber tech that you are no where near researching. Getting the top weapons off the dreadlords in the campaign for instance completly changes it (f

44 Replies 60,810 Views

Just got the game (uk normal ed) and want to update to beta. However ,my serial number isn't accepted by stardock. I can however use it to download the 1.0X version off the website. How can I make stardock accept it? p.s. the code converter doesn't work for me

5 Replies 6,212 Views