The description of the Merchant still says, that it provides +1 Gildar per turn. Should be changed to +2.
Gaunathor
Still the case in 0.981.
Still in 0.981.
Still in 0.981.
The Forge is still not working properly in 0.981. It is using [code="xml"] City [/code] for piercing and cutting defense. Should be this: [code="xml"] CityTrainingBonus [/code]
[quote who="Glazunov1" reply="13" id="3237713"]I wasn't implying otherwise. I was merely setting the groundwork for the scenario I encountered that allowed one wilding shaman to destroy three units--not through superior strategy, but because it had a weapon which is overpowered for its tier in the early game.[/quote] Ah, okay. I misunderstood you then.
[quote who="Napean" reply="71" id="3237398"] [quote who="Jean=A=Luc" reply="51" id="3237111"] Instead of a 4 unit group with 10 attack per unit having a combined attack of 40, it should have 4 attacks of 10 (each unit's attack is calculated separately) [/quote] I like it. Better than my solution (drop single-unit design, the only reason for current combat mechanics at present).[/quote] Group-combat already works that way. It just isn't that obvious for new players.
[quote who="Kongdej" reply="8" id="3237385"]I often run into it with a level 1-2 champion What I thought was odd was the lack of choice between fight or evil stuff. Sincerely ~ Kongdej[/quote] Okay, in that case I can understand it. I usually am about level 3 or 4 before starting any quests. The lack of choice is also quite understandable. You are surrounded by an armed group, who are not really willing to negotiate. There is not much you can do in
[quote who="taltamir" reply="44" id="3237360"]But that creates more issues then it solves. Now you can just sneak into the lush fertile lands of the elemental lords and colonize those with impunity.[/quote] How? You can't cast the spell in foreign territory. Plus, it takes quite a while to research up to 'Third Book of the Magi' and the spell isn't exactly cheap to cast with a 300 Mana cost.
[quote who="Kongdej" reply="6" id="3237347"]The worst part about that quest is you do something evil and out of character, because if you don't you will die.[/quote] How so? You just fight the bandits, if you don't give her up. I don't see how that equals immediate death to your character.
[quote who="Heavenfall" reply="8" id="3237332"]That doesn't mean they can sit on their asses.[/quote] Of course not, that would be a waste of resources. [quote who="Heavenfall" reply="8" id="3237332"]If you take the time to level your units like you level your heroes, you'll find that upgrading them is better than rushing new units. Look at the screenshot! The rider unit is level 11! Upgrade that gear and you'll get a unit that can take out two or maybe even three
[quote who="joasoze" reply="99" id="3237306"]@mastroego - If you just put fancy graphics on top of MoM, I think you would find the new game not as fantastic as you remember it. The times have changed, we want a lot more from games today.[/quote] I have to disagree with that. The first time I played MoM was six years ago and the last time was earlier this year. Sure, it has it's flaws, but MoM is still a great game.
A Drednir! Nice! [e digicons]:thumbsup:[/e] Not as earth-shattering as Draginol, but still good.
Okay, maybe I just don't understand this, but isn't it almost always better to use the best equipment available instead of just having a high level? Training a new unit is cheaper than upgrading a existing one. Plus, you can choose a higher unit-size. So, wouldn't that mean, that this is the best choice? Especially if you consider the bonuses a Fortress can provide?
Okay, but isn't this devaluing your existing units? Shouldn't there be an incentive to keep using your units instead of replacing them with new ones?
[quote quoting="post"]Changed hit points from 4 (base) + 4 (per level) to 6 (base) + 2 (per level) so a few levels don't make such a dramatic difference Regeneration doesn't heal in tactical combat[/quote] What about Ceresa? Her Wraith Blood and Scarred trait means, that she has a -2 HP per level. Has this changed? If not, that would mean, that she gains no HP per level. Do Trolls still heal during combat?
I've been wondering the same thing. It really makes no sense, that upgrading a unit is more expensive than training a unit from scratch.
It requires "Drills".
[quote who="Shackalakala" reply="5" id="3236526"]The reason I think it's a bug is that the metal she sold was valued lower than the metal she bought. In other words she had 50 metal to sell, but I had +300, and she actually let me trade 5 of my metal for like 20 of hers, therefore I was able to take all her horses, crystal, tech, without really selling her anything.[/quote] Like I said, it is not a bug. You probably have Influence, which will increase the value of all your offers. Th
Would it be possible to give Daggers two attacks per turn? That would be more realistic in portraying the Dagger as fast weapon than the Initiative bonus.
Press Ctrl + Tab while on start screen.
[quote quoting="post"]Hint, the word your looking for starts with S, ends with "Enty" and is supposed to have a R somewhere in there.[/quote] It's not a fair challenge, if you spoil the answer. [e digicons]:annoyed:[/e] PS: You have a typo in the title.
[quote who="Derek Paxton" reply="9" id="3236064"]figured it out. I talked to one of our developers and she noticed this a few days ago and fixed it. That's why i couldnt repro it. It will be fixed in the next patch. [/quote] Thanks! That is great!
[quote who="Derek Paxton" reply="7" id="3236055"] Very odd. I can't reproduce the problem. I can't even reproduce it with your save. The following screenshot is from loading your Oracle save. http://screencast.com/t/mZCxmbiJka [/quote] That is weird. [e digicons]o_O[/e] Would a debug.err help in this case?
I already reported this here , but it is good to see someone else noticing this bug, too.