[quote who="parrottmath" reply="17" id="3233604"]But I haven't confirmed that the snaking to the forest is not possible.[/quote] I can confirm, that is still not possible.
Gaunathor
I have seen this, too. In addition, I have also seen the AI build Outpost and Cities on rivers, but not in my current games.
Could somebody please download the savegame and verify this bug?
[quote who="seanw3" reply="2" id="3233343"]Nice post. [/quote] Thanks! Hopefully, the Devs can now reproduce and fix this bug. A slight update. I now have an Oracle in my city: As you can see, the difference is still only 4 Mana. This is because the city counts now as having 1 Essence due to the Oracle. Like before, here is the savegame: <a href="http://dl.dropbox.com/u/107322588/Oracle%20at%20Tan-Ta-Kreet.E
The Wilding Shaman trait Coal Stones has no icon. Plus, it would be more useful, if the Tooltip would say what Coal Stones does.
Did you get the quest by entering the green area (Wildland) or by moving onto the quest location at the gate itself? If it is the former, go to the quest location at the gate. This will start the quest proper and send you on a long and "hard" quest series (this is the Master Quest). If it is the latter, clicking on the quest icon should reveal where to go. This doesn't always work. Mostly because the quest location is still hidden by the FoW. Try to look around some
This was on Challenging and I'm not sure what the AI was thinking:
A couple turns ago, I conquered the Resoln city of Blackstead. Within it's city borders were a Air Altar, which got destroyed after the battle. However, the Air Shard is still within the city border and a black spot is shown on top of it when zoomed out to the Clothmap. Here is the <a href="http://dl.dropbox.com/u/107322588/Black%2
Yeah, it's still bugged. It is using [code="xml"] City [/code] for piercing and cutting defense. Should be this: [code="xml"] CityTrainingBonus [/code]
Here are some screenshots of how this bug looks on my end: As you can see, the Tooltip shows the correct amount. The City Details themselves, however, show 4 Mana less. This would be correct, if the city had an Essence-value of 0. The Tooltip for the Resource Bar shows the correct amount of Mana granted per turn, but the value for the city is still wrong. As soon as the next turn begins, the value for the city will be corrected. If you then
Here is how it looks for me: Edit: Here is the savegame . Farcross is one turn away from finishing it's Workshop. As soon
When Henchmen and Scions are trained in a Fortress, they are not getting new traits for starting at level 2+. This is especially bad, if they start at level 4, because they are then unable to choose a Path.
[quote who="Derek Paxton" reply="1" id="3233074"]Works fine for me, anyone else seeing this?[/quote] It worked in previous games, so I'm not sure why it wouldn't show up anymore. I'm currently playing as Relias. The only thing different to before is, that I had two random events. First "Revelry" (not sure, if that really worked) and then a "Riddler" quest. The quest location (reward: a tamed Skath mount) is using the same icon as the Workshop.
[quote who="Derek Paxton" reply="6" id="3232941"]Fixed thanks (staves dont get bash, but i've added it to everything else).[/quote] Thanks! I was getting the impression, that this was the case. By the way, would it be possible to rename the ranged staffs to wands? That way it would be easier to differentiate between them and the melee staffs.
The Workshop is no longer showing it's icon on the Clothmap after the construction is finished.
Please, take another look. You should now be able to build the Theatre of the Wind in one of your cities. If not, then it is definitely a bug.
Still the case in 0.980. Is this intentional?
The tech Higher Education is showing the Academy improvement as one of it's unlockables. However, the Academy is a level-up improvement for Conclaves.
I can confirm, that Forge and Blacksmith is bugged. They are currently using this line of code for the Piercing and Cutting bonus: [code="xml"] City [/code] Should be this: [code="xml"] CityTrainingBonus [/code]
[quote who="BlackRainZ" reply="11" id="3217634"]Did you try hitting end turn again and then seeing if it corrected themselves>>[/quote] I did. In the turn Temple of Essence was finished, I received 4 Mana (2 from the Sov and 2 from the Temple). From the next turn on, I received only the 2 from the Sov. Plus, the City Details and the Resource-Bar showed no longer any Mana-income from the city. The Tooltip in the City Details, however, still showed 2 Mana being produced. After buildi
[quote who="BlackRainZ" reply="8" id="3217574"]I just checked if the temple of essence would automatically adjust for new essence gained and it seemed to work correctly so I don't think it is broken.[/quote] Okay, I just finished another test with Pariden. I made a new game, researched up to Arcane Mastery, so I could build the Temple of Essence. Everything seemed as it should be, after construction was finished. The City Details said 2 Mana are being produced and the Tooltip concurr
[quote who="BlackRainZ" reply="7" id="3217545"]Just checked temple of essence and it gave me 4 mana per turn (the correct amount), so what I said above is probably accurate.[/quote] [e digicons]o_O[/e] Are you absolutely sure about this? I build the Scrying Pool and the Oracle before I went after the Temple of Essence and the others, so it couldn't have been the "Enchantments don't update, if Essence is increased" bug. In one case during the previous version, I had b
[quote who="Derek Paxton" reply="1" id="3212394"] Fixed, thanks.[/quote] I was finally able to finish constructing an Alchemy Lab and can confirm, that the Tooltip is now correct. Thanks! However, the amount of Materials granted is now bugged in the same way as I described in this thread .
The Watchtower improvement doesn't apply the initiative bonus for defenders during combat, nor is the bonus shown in the city details like the other bonuses. I had a look in the xml and think I found the likely culprit. This is how the code is currently written: [code="xml"] CityTrainingBonus AdjustDefendingUnit [/code] This is how it probably should be: [code="xml"] <ModTyp
Update: Bug is still in 0.951. However, I noticed a difference in the way the bug behaved when I build an Alchemist. Previously, I would have gotten only 2 Mana and Research, if the city had 2 Essence or more. Now, I got 3 Mana and Research, in a city with 4 Essence (2 base and +2 from Oracle and Scrying Pool). Temple of Essence, however, still only provides 1 Mana in a 2+ Essence city.