Gaunathor

Gaunathor

Joined Member # 2472842
3 Posts 434 Replies 29,292 Reputation

[quote who="BlackRainZ" reply="3" id="3216110"]Well roads are still being auto generated which I am pretty sure that was the way they always intended. There seems to be no way to build roads.[/quote] The Road Building ability is a trait your Governors can get on level-up. They don't get it automatically when choosing Path of the Governor. Plus, there are the Mancer Pioneers, but you have to use a custom faction to be able to use them.

15 Replies 57,666 Views

Hi Das123, I finally wanted to thank you for your Let's Plays. They are the reason why I joined up during Beta 3 and see the changes made since WoM for myself. I still can't believe, that I'm getting this game for free. Also, I agree with UmbralAngel. Magnar scammed you.

24 Replies 26,466 Views

You wouldn't be using a custom hero from a previous beta version, would you? If yes, please remake him/her with the current version and see if that helps. Also, you shouldn't need to research the techs anymore, as the quests are now unlocked from the start.

2 Replies 2,162 Views

[quote who="bananafishbones" reply="2" id="3214657"]re: Quests. I think in the description for Breon's Letter (or the one for lvl 7 champions)- the description implies that you need to complete this research to start the Epic Quests that fulfills the game's victory conditions.[/quote] You no longer need to reseach the techs to unlock the quests since this beta version. The descriptions of many techs and buildings have just not yet been updated to reflect the changes made to them,

5 Replies 2,868 Views

[quote who="Stupidity10" reply="6" id="3214555"]Don't forget the essence conclave buildings. One of which gives a material, a mana and a research point per Essence.[/quote] Which are currently bugged, if the city has more than 1 Essence.

21 Replies 11,900 Views

You already got the Shard by building the Altar. The upgrades only increase the Mana generated. [Edit] The UpgradeComparisonID just tells the game to compare the values with the same ID number of the current building and the upgrade. If the values of the ID are the same, they don't change. If they are not, the ones of the upgrade get used. The values for the Shard count stay the same, so they don't change. The values for the Mana generated are different, so they get updated.</

11 Replies 18,149 Views

[quote quoting="post"]I think we should return to the idea of units costing population to create, especially pioneers.[/quote] [e digicons]o_O[/e] Ahm, they still do. Check the population in one of your cities, rush buy a unit and then check the number again. It will have gone down by the size of the unit.

37 Replies 100,844 Views

[quote who="Supreme Shogun" reply="3" id="3213809"] Could you lead him / them on a tour of the AI player's cities ? [/quote] I wish I could have, but my Sov and my only champion were off scouting for new expansions and were too far away to come back in time. My two(!) cities and the regular troops were cut off from each other by Albino Spiders, Bone Ogres and armies of Ignises and Fire Elementals, which were all pouring out of the Burning Lands. Delin and the Ashwake were just t

4 Replies 3,915 Views

If you kill a unit with the sword Pyre Brand, an inferno appears in it's tile. However, if you kill a second unit in the same tile, the visual of the inferno disappears. The damaging effect still remains, though. I'm not sure, if this also happens with the Soulburning spell or just with the ability of Pyre Brand, as the AI wasn't cooperating during my test battles. Another visual bug is, that enemies simply disappear, if they are killed by the fire damage from Pyre Bran

0 Replies 617 Views

Great work on that list! I agree with most of it. Some comments on a few of your issues: Upgrading the size of units This has been requested several times, but hasn't been implemented yet. I heard, that it is possible to mod it in, but I haven't tried that yet. Examining units during combat This is already possible. Just double-click on a unit and the Unit Details will show up.

6 Replies 12,876 Views

Maybe a stupid question, but is your faction an empire or a kingdom? You need to use an empire, so you get access to Death Shards and Death Magic. Your Sovereign also needs to have at least Death II to cast Corruption.

1 Replies 3,017 Views

From what I can tell, Essence comes mostly from Crystal Crags and Shards. The Shards in the Imperium Wildlands are just too far away to have an effect on the settle-able location. On the other hand, in the Curgen's Tomb Wildland, once cleared, you can find a 423 location in the middle and, if they are not blocked, some 422 locations on the outer edges. In other words, it depends entirely on what resources in the Wildland exist and how they are placed, if the city-locations have

2 Replies 11,185 Views

If you have a save game with a Governor hero stationed in one your cities, the growth bonus is not applied after you reload the game, even if you end the turn several times. You have to move the Governor out of the city and reenter it for the bonus to be applied again.

0 Replies 480 Views

I noticed now several times, that my Prestige increased by 2 instead of 1 after I selected an Almshouse when one of Towns reached Level 4. The last couple of times I made sure nothing else would happen during that turn, that would increase Prestige, to make sure it really was the Almshouse selection. At one point two of my Towns reached Level 4 at the same time and I selected the Almshouse for both. Afterwards, my Prestige was 4 points higher than the turn before.

2 Replies 1,304 Views

[quote who="Gorde" reply="1" id="3211994"]Is it on purpose that Dispel Enchantment does not work against Curse City?[/quote] It definitely works, as I have used in a couple of my games now. Maybe your enemy cursed your city several times? I had to dispel 5 or 6 Curse City spells from one of my cities last time.

3 Replies 3,646 Views