Fistleaf

Fistleaf

Joined Member # 2479983
1 Posts 2 Replies 13,684 Reputation

Actually, the Dread Lords don't colonise. So make sure they don't get any planets by invasion, especially well developed ones. Destroy all the improvements or the colony if you are going to lose it soon. Dread Lord ships are very expensive, with no shipbuilding base, they can't generate ships fast enough to overwhelm you.

7 Replies 3,251 Views

But it is really silly to keep wasting money on such ships when I have an attack ship parked permanently outside their planet. The AI should save the money and rush build an attack ship to quickly get rid of my ship. At least they have a better chance of survival. I digress, but is it useful to build large ships with plenty of defenses and no attack? This ship will absorb the damage and hopefully survive 300 rounds to win by default.

5 Replies 5,642 Views

[quote who="Sole Soul" reply="1" id="1995826"] 2. You should be able to start the campaign again and quit or "lose" the default missions to get the alternates. [/quote] Yes, I can instant lose the mission but how do I instant win a mission to get to the next one? I don't want to replay the default must-win missions again.

3 Replies 4,199 Views

Has anybody compiled a table showing the size, cost, damage, and tech cost for each of the different weapon types? Based on limited experience, I can only say that DL missiles are cheaper from a cost-per-damage and size-per-damage perspective and also it is faster to get more damaging missiles, but beam weapons have the smallest size per individual weapon. Mass drivers should be in-between I think.

2 Replies 3,914 Views

[quote who="leprekawn" reply="3" id="1973224"] And then imagine my surprise several turns later when I discover you cannot bomb a planet from orbit. "what? I have to develop troops??" [/quote] Yes, this is not Master of Orion. Get Planetary Defenses quickly if you want to invade, The good thing about this is that there is a time window when nobody can do any planetary invasions in the early game, giving you some time to build up.

4 Replies 2,303 Views

[quote who="Iztok Bitenc" reply="4" id="1994636"] If opponent is using defenses, you use fleets big enough to remove defenses and deal some hull damage each combat round to one of his ships (e.g. he's using ships with Y attack and 20 defenses. You have ships that have 10 attack and X defenses. You put three such ships in a fleet. First two remove his defenses, the third does hull damage). [/quote] I thought the 3 ships will use their combined attack value (assuming sing

17 Replies 16,115 Views

I think that leases should be used at the beginning to maximise turn advantage. For example, if you can only afford 1000 credits, you can spend 1000 credits to rushbuy an improvement or spend 700 credits to rushbuy the improvement and spend the remaining 300 credits on rushbuying a ship. You get one extra ship at the expense of lease payments. If the ship is a colony ship, you get 1 extra planet earlier.

28 Replies 19,879 Views