Richard Gould

Richard Gould

Joined Member # 2485892
0 Posts 3 Replies 64 Reputation

As things stand, planetary defenses + a light backup (with maybe a few dozen carriers sitting in the star itself to interdict enemy movement and protect friendly shipping) are enough to "secure" an area against pirates I'm not sure if it was just an idiosyncrasy of the early 2nd beta, but in the first game I played with pirates it got to a stage where I needed my entire fleet to defend against repeated attacks of 40+ pirate ships appearing constantly fro

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Pirates: Always need them... But I think you need rules you can instead have "Raiders" stationed at certain systems... But if you gona have Pirates Give them a system or systems Through-out the game and have them have fortresses with shipyards like normal factions that way you dont have "magical pirates" Give them rules! I'll take a playable pirate faction as well... Ship Issue: Currently I got beef with a cruiser that supports 1 fighter wing... Give i

595 Replies 420,062 Views

Hello, after playing the game for a while, I've got two suggestions at the moment: 1. I wish there were a way to get a group of ships to attach another group or type of ship. In other strategy games this is usually achieved by right clicking and dragging, and it would help a lot when trying to get your groups to attack types of enemy ship. 2. I often found that the alerts, although useful, were coming up too fast for me to really notice them. This doesn't usually mater, but I would l

595 Replies 420,062 Views