As things stand, planetary defenses + a light backup (with maybe a few dozen carriers sitting in the star itself to interdict enemy movement and protect friendly shipping) are enough to "secure" an area against pirates I'm not sure if it was just an idiosyncrasy of the early 2nd beta, but in the first game I played with pirates it got to a stage where I needed my entire fleet to defend against repeated attacks of 40+ pirate ships appearing constantly fro
Richard Gould
Pirates: Always need them... But I think you need rules you can instead have "Raiders" stationed at certain systems... But if you gona have Pirates Give them a system or systems Through-out the game and have them have fortresses with shipyards like normal factions that way you dont have "magical pirates" Give them rules! I'll take a playable pirate faction as well... Ship Issue: Currently I got beef with a cruiser that supports 1 fighter wing... Give i
Thanks, I just downloaded the latest Beta version (was previously on the one from a good few weeks back) and its much better. Keep up the good work, Richard
Hello, after playing the game for a while, I've got two suggestions at the moment: 1. I wish there were a way to get a group of ships to attach another group or type of ship. In other strategy games this is usually achieved by right clicking and dragging, and it would help a lot when trying to get your groups to attack types of enemy ship. 2. I often found that the alerts, although useful, were coming up too fast for me to really notice them. This doesn't usually mater, but I would l